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|None. Self-made deck here.|
This is my go-to Dwarves Deck and IMO the best build you could get going tribal.
This was the first question I had.
Dain Ironfoot is compulsory. The amount of work he does once the engine is running is insane. He provides boost in the first turns and can block really well.
Nori is another compulsory choice, because the deck runs some Dwarves and his abillity can buy a lot of time and avoid nasty 35 effects.
Balin has a great in-built abillity and he was used a lot back in the days, but with the amount of new cards that can generate the same effect, or even better like Jubayr, Balin lost some of his value to the cardpool.
Thorin Oakenshield is a different beast. I use him because of his 3 that turn into 4 with Dain Ironfoot and for a Dwarf deck is pretty good. But the key is his resource boost, it's more than valuable when you get it working on turn #3 or #4.
The trio is set.
I tend to mulligan for Steward of Gondor. Crucial card. It's still the best resource gen in the game. This card broke the "design space" for resource gen in this game, which is sad... but that doesn't mean I'll not use it.
Fili or Kili are the best catch since they can trigger the +1 Resource on Thorin on the next turn. But Bofur is still a very solid turn #1 play all alone to stay in the table for a turn #2 Dwarf to come in.
I only use 2 Zigil Miner. I see them being played in the mining decks but I don't want to rely on them that much, I rather like to use other card for this particular job, A Very Good Tale. This card breaks the game, it will throw stuff into discard (and trigger that stuff) and fetch some allies in the mix. And this is the card that I love the most in this deck.
I was using it in my Outlands deck but I see so much sense in the Dwarves since their costs are higher and the potential to dig into something else... is just great and breaks the game the way I like to.
Once the engine starts, it will feed itself and run pretty nicelly.
A cool combo is the We Are Not Idle with Lure of Moria, an amount of resources and a card and readied Dwarves. It can provide a huge boost once Narvi's Belt belt is on and Thorin Oakenshield can summon any Dwarf from any Sphere, at least once per turn.
I once used Dwarf Pipe in my main deck but I don't see the value of wasting a slot in that card. Its effect is really good in this deck, to be honest, but a once-a-turn effect that retrieves one card... dunno, I think I can live without it.
The perfect nut-draw:
This hand is bonkers. It allows Steward + 2 Dwarves for a second-turn 4 Resource'd Thorin. And then is just doing what Dwarves do... dig, dig, kill stuff, dig a bit more!