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Discard Pile

Sechen 130

I wanted to see if Dúnedain Pipe could generate enough cycling to create a ridiculous combo deck. Toward that end, I chose Aragorn with all his toys, plus Nor am I a Stranger plus Herugrim to make Roheryn auto-kill everything. You could do something similar, and a lot easier, using Gondorian Fire and Master of the Forge, but that wouldn't showcase the shiny new card.

Dúnedain Pipe takes the excessive number of unique cards in the deck, and turns them into card draw. Right off the top, you should be able to draw 3-5 cards per turn. Don't worry about tossing uniques to Daeron's Runes, but obviously toss Elven-light if you can. The goal is for Arwen to have Light of Valinor, Berevor to have Unexpected Courage, and Aragorn to have basically everything else. Eventually, Aragorn should be able to engage an enemy and immediately swat it for 9 damage. Tale of Tinúviel is your stopgap until that's set up. It lets aragorn block for 5 and immediately swing for 6. Later in the game, it can get him to instead swing for a whopping 15, so holding a single copy for the eventual boss fight can be useful.

Tossing a single Will of the West in lets you recycle your Tale of Tinúviel and Elrond's Counsel's an extra time. By the time you get there you'll easily be drawing 7+ cards per turn, so finding the cards you want a second time won't take long. Don't forget to use the ability of Aragorn, it's been so long since I used Coragorn that I forgot he actually has a good ability. If you anticipate you have fighting coming up, and you aren't 100% set up, that ability can be a lifesaver.

Enjoy!

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