|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
“Elladan and Elrohir were out upon errantry: for they rode often far afield with the Rangers of the North, forgetting never their mother's torment in the dens of the orcs.”
The Fellowship of the Ring, Many Meetings
I feature this deck in greater detail on my blog:
This has been a project I’ve been working on for the past couple months on and off, and I have finally gotten the deck to where I am quite pleased with it!
It is quickly climbing the ranks of my favorite decks of all time.
How does it play?
In your opening hand you are looking for the following 3 cards in order of importance: Elven-light, Zigil Miner, and Imladris Stargazer. These are the core engine of the deck which will help you cycle to what you need, and keep Elladan and Elrohir swimming with resources for combat. If I get Imladris Stargazer and Zigil Miner, then I won’t mulligan but the primary target is Elven-light.
The cost curve is low so you should be able to play most any card on any given turn without waiting, with only a couple exceptions. You can Zigil Miner pretty aggressively, and just call 2 or 1 if you aren’t able to set up with Imladris Stargazer. Will of the West can reshuffle your deck once you get low, and Stand and Fight can help you pull back one of those key allies to help you push forward.
The deck is balanced to be able to push toward any goal when needed, so the question is about priority. Do you need to crank out ? Focus on getting out your questers (Sailor of Lune and Ethir Swordsman). Is questing handled by someone else? Pump up the brothers with signals and other attachments. Anything you don’t need you can pitch for resources, there’s enough here where you can change course mid-quest as well!
The deck is highly modular and I can adjust from the sideboard pretty freely to adapt to a quest if it gives me any trouble. (I actually haven’t found it necessary yet, but it’s an option moving forward.)
This deck has proven remarkably resilient! The brothers handle combat extremely well and it can hammer out willpower when it needs to.
It plays well in single player and I’ve beaten everything so far that I’ve tried it against. It can play well in multiplayer as well if you focus on getting ranged and sentinel on the twins.
It’s not a “power deck”, but it can take on just about any quest. Even with bad starts I’m often able to dig out what I need to get through it.
And it’s fun! Really fun, like one of my new favorite decks fun.
If you want to hear about it in more detail check out that blog link! Give it a try and let me know what you think!