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DavFlamerock 121
This deck had one job: To keep everybody alive.
Well, actually that's two jobs, since it requires defense (with A Burning Brand) and healing. But it does those jobs excellently, and a little more besides.
As it happens, ents are the allies who can take the biggest punches without immediately dying, and the fact that the best defensive ally in the game is an ent helps with that regard. So in many ways this ends up becoming an ent deck just out of the necessity of having enough surviveable, defensive allies to take the kind of beating this deck expects. I'd say that's a downside, as having your allies enter play exhausted is rough, but Beregond is the best defensive hero out of the gate, and he should be able to take some serious beatings while you get your army of blockers set up.
Extra points if you can pair this with a solid spirit deck to drop Unexpected Courage on your Beregond. It's in everybody's best interests!
There's one more thing to consider in a hyper-defensive deck like this one, and that's that at a certain point, all the extra defense becomes irrelevant. That's another reason for all the ents, because once their defense isn't needed they can switch roles and start questing. Gotta make that progress!
Quickbeam and Skinbark are included just as singletons for some random late-game attack power, and Arwen Undómiel is included as a 51st card if nobody's playing the hero, because giving +1 Def and sentinel to Denethor is HUGE.