Cheat through the Doors

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Jtothemac 489

This deck really only suited for one quest -- The Watcher in the Water. The idea is to get three victory points and call it a day.

In my first try of this deck, I was able to clear the watcher in 5 rounds, final score of 89. Had I been slightly more forward thinking, I would have been down to 87. Oh well. That's better than I've done in any quest to memory.

Opening hand should be mostly restricted attachments to go on your heroes. Gandalf gets the ring so that you get an extra ready with The Ring of Power. Any restricted attachments in hand should do. Shoot for 3-4 if possible. You will need it for the quick contract flip and the quest through -- because once you go to stage 2, locations are going to be an issue. This is an in-and-out quest.

Use Thurindir to get you Gather Information. That will give you one Victory point. Hopefully you can get to a second victory point quickly. Black Arrow, Justice Shall Be Done, Flame of Anor work perfectly. The other side quests are there just in case, though those aren't ideal, because it forces another round of questing.

At worst, The Road Goes Ever On on the Gather Information or 1B can force another side quest into your hand.

You don't want to advance to Stage 2 until the contract flips. That way, you have some built in healing Lembas gets you a ready and healing, just in case, and Miruvor is Gandalf special that can get another ready each turn. Keep flipping it back on top, and swap it with Wizard Pipe next turn.

Word of Command in a desperate attempt to get more of what you need (restricted attachments or victory points).

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