Doom Control

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Threat, it's just another resource 2 0 1 1.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
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Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

TantZor 170

A first deck focused on Doom Control. Very good games, and most successes, so far on Cycle 8.

It is fun to play thanks to nice combo with Doom Card, very high drawing with 2 to 3 cards per turn most of the time. Punch has been brought by recent cards such as Loyal Hound.

Special notice to Shadow of the Past which I (re) discovered here. It can really save a whole turn, if played at the right moment. x1 since cirumstancial.

Card drawing is done with :

Punch is brought by :

Threat is dealt by :

Ioreth brings heal. Keys of Orthanc brings resources generation, in combo with Gríma, mostly 2 resources per turn.

Other cards are here to balance the deck. Weakness may be Shadow cards.

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