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Copterman 1313
DECK NAME - Steward of EreBORE
OVERVIEW - This is one of the most boring decks I've ever built. It is a near carbon-copy of the deck I built for the original quest. Unfortunately, the Nightmare decks don't rescue the Hobbit quests from being the absolute worst in the entire game (Battle of Five Armies being the sole exception). This NM version of the Lonely Mountain is just more of the same and rewards the same deck approach to win easily in solo.
HEROES
- Beravor - draw cardz
- Denethor - attach Blood of Númenor, Song of Kings, Song of Travel, Steward of Gondor, 3X Unexpected Courage and The Arkenstone; use him to bury cards you don't want to face during stage 2b and then to bury cards with Burgle keyword during the encounter phase of 3B; boost his w Arwen Undómiel
- Glorfindel - attach Asfaloth, Light of Valinor, and Thrór's Battle Axe; quest with him out of the gate, even if you don't have LoV as threat is not a factor in this quest
- Bilbo Baggins - he can quest in 2B and attack in 3B, but his best use by far is the Action on The Lonely Mountain location for Burgle attempts; save his resources
OVERVIEW
- SETUP - look for an immediately useful hand
- ROUND ONE - nice to get a free round with no questing; this makes Beravor and Denethor all the more valuable vs heroes that don't have actions
- EARLY STAGE 2B - it's better to fail 3 or so quests so that you can get your hand nice and full; only issue with failing the quest is threat increase but threat is not a concern in this quest; if you try and quest successfully (1 or more progress) you will likely fail the Burgle attempt so fail the quest purposefully
- LATE STAGE 2B - Faramir helps us to quest successfully; having cards in hand means we will pass each Burgle attempt before Smaug has 6 progress on him; it's okay to discard cards you want in order to successfully pass the Burgle attempt as you'll eventually play Will of the West
- STAGE 3B - we will never have to worry about 4B if we handle 2B correctly; when we move on to 3B remember we can now travel to The Lonely Mountain as well as Asfaloth it
- DEFEATING SMAUG THE MAGNIFICENT - not necessary; we'll just make 20+ progress on the quest
- Miner of the Iron Hills - use him to remove Dragon-Spell condition; included instead of Power of Orthanc for Burgle Tests
- Mirkwood Pioneer - another 2-cost ally but the response is helpful for round 1
- Thrór's Key - save for The Front Gate