The Lonely Mountain Nightmare Solo Progression

Questlogs using this decklist
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Fellowships using this decklist
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Derived from
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Inspiration for
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Copterman 1313

DECK NAME - Steward of EreBORE

https://youtu.be/lMnan5f0W8E

OVERVIEW - This is one of the most boring decks I've ever built. It is a near carbon-copy of the deck I built for the original quest. Unfortunately, the Nightmare decks don't rescue the Hobbit quests from being the absolute worst in the entire game (Battle of Five Armies being the sole exception). This NM version of the Lonely Mountain is just more of the same and rewards the same deck approach to win easily in solo.

HEROES

OVERVIEW

  • SETUP - look for an immediately useful hand
  • ROUND ONE - nice to get a free round with no questing; this makes Beravor and Denethor all the more valuable vs heroes that don't have actions
  • EARLY STAGE 2B - it's better to fail 3 or so quests so that you can get your hand nice and full; only issue with failing the quest is threat increase but threat is not a concern in this quest; if you try and quest successfully (1 or more progress) you will likely fail the Burgle attempt so fail the quest purposefully
  • LATE STAGE 2B - Faramir helps us to quest successfully; having cards in hand means we will pass each Burgle attempt before Smaug has 6 progress on him; it's okay to discard cards you want in order to successfully pass the Burgle attempt as you'll eventually play Will of the West
  • STAGE 3B - we will never have to worry about 4B if we handle 2B correctly; when we move on to 3B remember we can now travel to The Lonely Mountain as well as Asfaloth it
  • DEFEATING SMAUG THE MAGNIFICENT - not necessary; we'll just make 20+ progress on the quest
  • Miner of the Iron Hills - use him to remove Dragon-Spell condition; included instead of Power of Orthanc for Burgle Tests
  • Mirkwood Pioneer - another 2-cost ally but the response is helpful for round 1
  • Thrór's Key - save for The Front Gate
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