Rich Fun Dunedain Line

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
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Inspiration for
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Karakaï 13

This is a straightforward deck for players who only have the core set and the Angmar Awakened cycle.

I’ve found this deck to be a lot of fun and surprisingly solid, so I wanted to share it – especially with others who, like me, don’t want to chase down out-of-print cards.

General Overview

I primarily play this in multiplayer (or two-handed). The deck is flexible and can be adjusted using the sideboard to focus more on questing or combat:

  • Questing: If your partner is focused on combat (e.g., a red deck), swap in more cards to support willpower. I've mainly played this with a simple fun red deck that aims to have 4 red heroes.
  • Combat: If your partner plays a blue deck, you can shift towards stronger defence or attack.

Key Strategies

  • Steward of Gondor is a priority—it’s one of the best cards for resource generation! I typically put it on Aragorn, as it synergises perfectly with his ability to ready after questing. Plus, the green cards in this deck are generally low-cost.
  • Use low cost green cards like Radagast's Cunning and Secret Paths to help manage the quest.
  • Once you have a manageable enemy engaged with you (preferably a weaker one that can be tanked with a cheap ally), you can comfortably send both Aragorn and Halbarad to quest. Start building your army of Dúnedain allies to handle incoming threats.
  • Faramir is fantastic for boosting questing power (yours or your friend’s). Meanwhile, Guardian of Arnor is a solid defender that gets stronger as more enemies engage with you.

Cards I'm not sure about but which I like

Side Quests

The side quests are included mainly for fun. While they won’t always be impactful, they add variety to the gameplay and can occasionally make a big difference.

Final Thoughts

Overall, I’ve had a lot of fun with this deck, and I think it’s a solid option for anyone working within the core set and Angmar Awakened pool. It’s particularly strong in multiplayer and offers a thematic Dúnedain experience.

Scenarios beaten

I've only played (and beaten):

  • The Oath
  • The Caves of Nibin-Dûm
  • The Wastes of Eriador

So admittedly, nothing too hard yet. So let me know how it performs for you—I’d love to hear your thoughts and see how you tweak it!

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