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Karakaï 13
This is a straightforward deck for players who only have the core set and the Angmar Awakened cycle.
I’ve found this deck to be a lot of fun and surprisingly solid, so I wanted to share it – especially with others who, like me, don’t want to chase down out-of-print cards.
General Overview
I primarily play this in multiplayer (or two-handed). The deck is flexible and can be adjusted using the sideboard to focus more on questing or combat:
- Questing: If your partner is focused on combat (e.g., a red deck), swap in more cards to support willpower. I've mainly played this with a simple fun red deck that aims to have 4 red heroes.
- Combat: If your partner plays a blue deck, you can shift towards stronger defence or attack.
Key Strategies
- Steward of Gondor is a priority—it’s one of the best cards for resource generation! I typically put it on Aragorn, as it synergises perfectly with his ability to ready after questing. Plus, the green cards in this deck are generally low-cost.
- Use low cost green cards like Radagast's Cunning and Secret Paths to help manage the quest.
- Once you have a manageable enemy engaged with you (preferably a weaker one that can be tanked with a cheap ally), you can comfortably send both Aragorn and Halbarad to quest. Start building your army of Dúnedain allies to handle incoming threats.
- Faramir is fantastic for boosting questing power (yours or your friend’s). Meanwhile, Guardian of Arnor is a solid defender that gets stronger as more enemies engage with you.
Cards I'm not sure about but which I like
- Weather Hills Watchman: While their value can vary, they’re useful for chump blocking and occasionally fetching side quests.
- Ranger Summons: This card brings a lot of fun, especially in multiplayer, with the surprise arrival of a Ranger of the North.
- The Long Defeat and Ranger Provisions: Both enjoyable in multiplayer, helping to boost your team’s overall strength.
Side Quests
The side quests are included mainly for fun. While they won’t always be impactful, they add variety to the gameplay and can occasionally make a big difference.
Final Thoughts
Overall, I’ve had a lot of fun with this deck, and I think it’s a solid option for anyone working within the core set and Angmar Awakened pool. It’s particularly strong in multiplayer and offers a thematic Dúnedain experience.
Scenarios beaten
I've only played (and beaten):
- The Oath
- The Caves of Nibin-Dûm
- The Wastes of Eriador
So admittedly, nothing too hard yet. So let me know how it performs for you—I’d love to hear your thoughts and see how you tweak it!