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Hammer and Anvil | 2 | 1 | 1 | 1.0 |
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doomguard 2222
my hammer and anvil version with some options:
solo, add sideboard, in multi you can let the ring go to a different deck, if no one wants it you can choose to include.
strategy:
- usually you can flip the contract early with the use of The One Ring mostly in 1. round
- with contract you can ready for a wound and pay for both spheres in addition to the discoubnt of Forth, The Three Hunters! you hve the discount of Beregond so u can equip him with for free with weapons and armor
- with flipping At the End of All Things you can catch and equip Thorongil usually you will make glorfy to his battle-version Glorfindel. if willpower is needed or threadreduction the the spirit-version of Beregond should be taken
with flipped contract the both together are able to quest for up to 17 (15 if you thorongil glorfy) with good sentinel defenses from beregond and a good attack from glorfy. with many actions beregond is also able to attack, specially if you thorongil him and not the elfish war-hero.
in very rare occasions and if healing is deseperately needed you can also make