|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
|It's a Trap!||2||0||1||1.0|
|The rangers of Ithilien ride north||9||2||1||1.0|
|Ye "New" Ranger Trap Deck (Peak Faramir)||65||46||19||1.0|
This is my latest solo build of my favorite archetype to play. Basically, the main idea is enemy manipulation in staging. The focus is to either trap enemies as they come into play, or use Ithilien Archer or Mablung to bounce select enemies you engage back into traps in staging. As you are laying traps and trapping enemies, Damrod functions to both accelerate resources and fuel additional card draw. The main attack power comes from Faramir, who is boosted both by sticking enemies in staging with low threat and Ranger Spikes, as well as equipping Dagger of Westernesse.
Since this is a 52 card deck, and tends not to have a lot of 3x cards, the key to getting this deck humming is the Master of the Forge. Once you get one or two of these guys in play, you are pretty much getting a free attachment fetch every turn in this very attachment heavy build. Combined with Damrod and Mithrandir's Advice, this deck turns into a powerful card drawing machine, which is how I get can away with greater card diversity... especially amongst the attachments. Rivendell Minstrel is key to accessing tactics through Song of Battle, which is needed to play Dagger of Westernesse and Secret Vigil (for threat and staging threat reduction).
Because the idea is to keep enemies mostly in staging, less characters are needed for combat, and thus makes questing easier. This, combined with Protector of Lórien, staging threat reducers, and killing/neutralizing enemies in staging tends to ensure that I have adequate willpower for questing... something I expected to have more issues with initially.
This is a very strong build and I've used it to take down such formidable quests as Nightmare Watcher in the Water (with some tweaks to keep low engagement tentacles in staging). It's quite strong against most combat heavy scenarios, and the only weak points tend to be scenarios with too many low engagement enemies, scenarios that involve sailing/ships, or scenarios that tend to be heavy on locations and light on enemies. Luckily being Lore, there are plenty of tweaks and modifications that can address these issues.
There are tons of ways to modify this deck, and this just happens to be my most "general purpose" build.