Dunland Trap Paranoia

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The BGamerJoe 5274

This deck is built for withstanding the wrath of the Dunland Trap. It was built to compliment Mr Underhill’s Bear Snacks deck but with a little luck it can beat The Dunland Trap as a solo deck as well.

The Dunland Trap is an unusual quest since it eventually robs you of all your item attachments and all but one of your allies right before the quest gets the hardest. The quest also features plenty of enemies, lots of direct damage and a lose condition that triggers if even one hero dies on the last stage.

This deck is built without any crucial item attachments, plenty of signal and skill attachments, plenty of healing and condition removal.

Opening Hand

Nenya is crucial to your questing power so it’s your first priority but Glorfindel’s Light of Valinor and Amarthiúl’s Unexpected Courage are excellent. A Tighten Our Belts on turn 1 can be a nice boost as well. Treebeard is a welcome sight in your opening hand but only if you can afford to play him turn 2 since you will be forced to discard your hand at the end of the second turn. Master of the Forge is an excellent early game card as well.

Basic Play

Power Amarthiúl up with signals and readying so he can defend and attack with Glorfindel to handle the combat phase. Glorfindel provides emergency healing at all times, easy questing with LoV, and a valuable pool of 5 hitpoints for In Need of Rest. Galadriel will quest most of the time, but if there isn’t any card draw punishment in play, you can keep your threat low and draw cards with her. Her threat reduction is helpful for the accompanying Bear Snacks Boromir build.

With condition removal, threat reduction, and plenty of healing, this deck is happy turtling for a good while on stage 1 and building up attachments and building up resources on Treebeard. In solo games, I’ve intentionally dallied at stage 1 until my deck is nearly exhausted and most of my attachments are in play, then when that deck is reshuffled at stage 2, most of the cards I draw are useful events. Try to clear Keep Watch as well since it can reduce the amount of damage taken from attacks, especially if Beorn is defending.

Heirs of Earendil is an excellent solution for the terrible Hills of Dunland location that can spawn enemies multiple times per turn. If In Need of Rest comes up, it’s best on Glorfindel. He can carry it for a while, but beteeen Ioreth, Self Preservation, his own healing and Athelas and Power of Orthanc, it shouldn’t be a huge problem.

Make sure to utilize any copies of Athelas before proceeding to stage 2 since they do have the item trait and we’ll be discarded when you advance.

By the time the Trap is tripped, you should have multiple actions from powered up heroes available with some reliable healing.

This deck relies on Nenya as a solo deck, but I’ve completed solo Dunland Trap several times with this deck and it’s worked very well with a Bear Snacks even in nightmare mode!

You can see a successful standard run against here and an “almost successful” nightmare run here.

1 comments

May 07, 2018 The BGamerJoe 5274

It was pointed out to me that it’s clearly more efficient to run 3x Keep Watch over the Dúnedain Message so those should be swapped out.