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DRGN 2 |
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Gondor Swarm feat. Erestor | 15 | 10 | 4 | 1.0 |
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Go Go Gondor! | 0 | 0 | 0 | 1.0 |
Swarm of Gondor | 0 | 0 | 0 | 1.0 |
Single Core Series: Thing in the Depths | 7 | 3 | 0 | 1.0 |
Gondor Swarm 2018 | 0 | 0 | 0 | 1.0 |
Gondor Swarm Modified | 3 | 3 | 0 | 1.0 |
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Seastan 44441
This is the status of my Gondor Swarm deck in 2018.
Mulligan for Captain's Wisdom so that you can make the most out of your starting hand, but consider keeping an otherwise good hand with Steward of Gondor.
The general strategy is to get out a huge swarm of cheap allies and then give them global buffs.
- Questing is covered by the buffs from Visionary Leadership and Faramir.
- Defense is covered by Denethor, Knight of the White Tower, and chumps.
- Attack is covered by the buff from Boromir and Boromir himself.
- Healing is covered by Warden of Healing.
Heir of Mardil goes on Boromir so that Denethor can use his ability to ready him.
Works great in both solo and multiplayer.
2 comments |
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Sep 25, 2018 |
Sep 25, 2018
If deciding between Erestor and Gildor for the third hero, I think Erestor gets you a more consistent start, and access to healing. Gildor will result in a deck that is a little slower to ramp up, especially if the reduced card draw means that it takes you one or two more turns on average to find Steward. But it likely has a stronger late game due to Strength of Arms. Ultimately, I think the Erestor deck is better, as late game is generally not a problem for either deck. |
Looks great!
I stumbled into a collection recently and could only build the 2016 version: ringsdb.com
I threw in Gildor over Sam for card draw, and because Sam wasn't untapping enough. Is there still value in an all-Leadership Gondor deck in 2018? Strength of Arms is kind of worth the effort.