hit and run

doomguard 2121

Description

this fellowship tries not to engage enemys, or kills without defense. attack in the staging, lure them into traps but no open fight (until the endboss.... ;) )

eomer and dunhere take the attacking, the rangers the trapping.

both start at 24 thread (eowyns bonus is not in the given number)

decent questpower 1. round (6 from lore 4-5 from fast ride).

Ring on eomer and most times Strength and Courage then he attacks with 7+weapons. dunhere cleans up, whats left. if engaged with an enemy from the start and no feint or Quick Strike in hand, choose Inner Strength for better surviving.

with The One Ring attached, only 5 restricted are needed, that could become fast, if not, hope the others can help with carddraw (Deep Knowledge or Gúthwinë

except dunhere and eomer there are some thing that helps not needing defense:

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