The Morgul Vale Solo Progression

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Copterman 1027

DECK NAME - Dunhere Fury! 2.0

https://youtu.be/kNT4WOw3Lws

NOTE: This deck is a slight tweak of an older published deck I can't find anywhere called Dunhere Fury! Credit to whoever originally designed this deck for this difficult quest.

OVERVIEW - This is a tough quest with not 1, not 2, but 3 boss enemies! The plan is to keep our threat at 24 or below and attack enemies in the staging area using Dunhere's ability. If we engage an enemy (especially bosses) we will either send them back to staging using A Light in the Dark or cancel their attack using Feint.

HEROES

STRATEGY

  • OPENING HAND - mulligan for a weapon for Dunhere (preferably Spear of the Mark) but consider the hand in totality
  • Overall strategy is simple; just keep your low and kill enemies in staging with Dunhere
  • CARD DRAW - Ancient Mathom, Hobbit Pipe, and Foe-hammer
  • THREAT REDUCTION - Elrond's Counsel (if Arwen Undómiel is in play) and The Galadhrim's Greeting
  • Song of Travel - the original deck I based this one off of included a couple of Good Meal, but I find resources aren't a problem if Merry has a resource icon; also makes Master's Malice a non-issue
  • Hail of Stones - helps take out Ringwraith more quickly if you can send him back to staging using A Light in the Dark
  • THE MASTER'S MALICE - save A Test of Will for this treachery; a copy of Song of Travel negates the effect entirely since Merry now has a resource icon
  • POWER OF MORDOR - doesn't count itself toward the total of cards in the staging area but it does count the objective and the captain enemy, both of which cannot leave play so that makes it particularly punishing in this quest
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