|Card draw simulator|
Odds: 0% – 0% – 0% more
|Fellowships using this decklist|
|None. Self-made deck here.|
|The Red Arrow 2.0||11||7||2||2.0|
Not only a thematic hero line-up, but a powerful one. Right away you should notice that Steward of Gondor is not in this deck, I have found through play-testing that it is not essential. However, its in the sideboard, and if you want to play with it drop a couple allies.
Plain and simple, get a lot of allies on the board.
Opening Hand: Card draw is key in the early game. You will be able to pump out allies fairly quickly so you need to have them in your hand. Mustering the Rohirrim is actually pretty darn good in this deck. An Ancient Mathom or Valiant Sacrifice is nice to see. Or, conversely, if you draw a bunch of allies that is good too since you can start playing them. What you DON'T want to see is a bunch of the attachments with no card draw.
Denethor can pass a resource to Hirgon each round for resource smoothing, so you basically start the game with 2 and 2 and 1 resource. Hirgon and Theoden can work together to reduce a Rohan ally by 2 to a minimum of zero (when it is the first Rohan ally played that round). Guthlaf is free this way.
Quest for 2 with Grimbold, then if you can't handle an attack, discard him. Bring him back with Guthwine after Theoden kills that enemy, or a weaker one. Use Hirgon & Theoden to get him in play next turn for 1. This is a repeatable way to handle a big enemy until you kill it.
Here are a few more tricks:
Chumping a ally to trigger Valiant Sacrifice, and/or if you have Guthwine, to get the enters play ability.
Archery + Éomund to ready all your Rohirrim after a big quest push. Guthwine can bring him back.
I have had my board covered in Rohan allies and it has been very enjoyable seeing them working together to win the day.