|Questlogs using this decklist|
|Fellowships using this decklist|
|Ent - The Run||2||1||2||1.0|
|Multi player progression. Fast Ents.||0||0||0||1.0|
|Mablung the Mighty, Faramir the Fast Friend and Bifur, King||1||1||0||2.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
I have always been a big fan of the ents. I think the design is great, you get a lot more stats for a similar amount of resources compared to other allies, but you pay for it with the delay of one round.
While this hero line-up and most of the deck has been around for ages, the release of Leaflock got me interested again. However, I didn't want to build just another ent deck. I wanted something a little special, fun and just a little ridiculous. After quite a search through all the cards I never truly used I finally found what I was looking for: Spare Hood and Cloak.
There are a lot of synergies between various cards in the deck.
This combination of cards basicly turns your ents into something almost unkillable. Just bounce the cloak (or rather tents, considering the size of the cloaks they would need) between two Wellinghall Preservers or just between one and any other character. With each readying of the Preserver you will one point of damage from an ent.
Faramir & Ents
Faramir has been a stable hero for a lot of ent decks and for good reason. His inspiring presence readies an ent just in time to defend, even with they are just waking up.
Treebeard is very impressive ally. Since he gathers resources like a hero, you want him to hit the table as early as possible. Thanks to Dúnedain Hunter you can engage an enemy in the first planning phase to gain an extra resource with Mablung.
Another way to get Treebeard on the table in round one.
While Faramir's ability is great, his sphere isn't that great for ent decks. But Bifur doesn't mind since he either gains Faramir's resource or is the target for Narvi's Belt or King Under the Mountain.
Multiplayer / Singleplayer
I play almost exclusively multiplayer, so I cannot say much about the decks performance in singleplayer mode. But in multiplayer it really shines. Yes, it can be a bit slow to start, but it is a lot faster then expected. I serves quite well as an archery soak and eventually you will have spare hoods and cloaks to toss to your friends.
There is none, but if you need any, I suggest Favor of the Valar. It has been quite sufficient for me.
While this deck is a lot of fun already, I do look forward to the Quickbeam hero. I think that will breath fresh life in a fun archetype of decks.
As always, I am looking forward to all comments and suggestions.