The Passing of the Grey Company progression
HayashiM 82
Description
A fellowship designed to tackle The Passing of the Grey Company. I wanted to build something thematical at first but there's only Tactics Gimli and Legolas at this point and too much Tactics is not very good here.
General gameplan: This quest is all about threat, so the decks are built accordingly. The gameplan is very easy - get rid of Overcome by Fear on rounds 1 and 2 and don't accept it back, always pay the alternative price. At stage 1, take the threat increase as the extra resources should enable you to play most of your cards. At stage 3, Éowyn can one-shot the army of the dead should you want to have a bit of fun. Beregond defends across the board. Plenty of threat management in both decks should ensure your sailing through.
Elves deck - notable cards: Celeborn boosts most of the allies (and also some across the board). Galadriel keeps them ready the round they enter, facilitates card draw and threat managament and once she gets Nenya, also the questing. Galdor of the Havens's main function is to redraw you a new hand after the first round.
Errand-rider keeps your resources where you need them, Galadhrim Weaver reshuffles some of your cards back and Gandalf mostly lowers your threat.
Cram is a good card to see on the opening hand as a card you can play on Beregond without losing it. Gaining Strength and Wealth of Gondor are included for the same reason but only get 1 copy each as they are not that great later in the game.
Don't forget to only use your Gléowine and Henamarth Riversong after staging so as to protect them from damage dealing treacheries (those are otherwise mostly survivable so I go light on cancellation).
Mulligan for: A hand you will be able to play 3-4 cards from. Nenya or Errand-rider are great cards to see.
Threaitors deck - notable cards: This deck is all about lowering threat with Merry and Beregond who defends everything across the board equipped with Gondorian Shield and an Unexpected Courage or two. Éowyn mostly quests and provides access to .
Elven Jeweler helps you use any costly cards on your starting hand. Galadhon Archer, Galadhrim Weaver and Galadriel's Handmaiden get a one time boost from Celeborn. Lindir gives some light card draw when seen early on (of course not on the opening round).
Spare Hood and Cloak is a card that I haven't used until this point but here it rather fits - you can play it on round 1 as it's free and it lets you store unused actions in case your unexpected courages haven't arrived yet - in one game, I managed to make it change character 4 times, cycling from Merry to Beregond to Galadriel to Beregond to Gléowine, so it can have it's shining moments. A second copy of Gondorian Shield can go on Aragorn, activating his special ability. Unexpected Courage goes on Beregond and later on Galadriel.
Mulligan for: A hand you will be able to play 3-4 cards from. Gondorian Shield is nice to see.