Land of Shadow - Crossroads

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Land of Shadow - Crossroads 1 0 2 5.0
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vermithrax 9

vermithrax has a newer deck inspired by this one: Land of Shadow - Crossroads

I ended up building this due to Campaign constraints as well as my own thematic reasons. I'm confident that outside these boundaries I can build a stronger response to Journey to the Crossroads.

Whats working pretty well is Ambush with Damrod. It solves the need to engage and dispose of an enemy each round by allowing the attack to resolve in the staging area. This provides action advantage by not having to exhaust something to defend. If Anborn can get into play then its all that much better as you can recurse Ambush until your threat climbs too high. Fortunately the designers made the Harad threats pretty high which buys you some time.

Beravor is required for card draw. To keep her engine going I've included stuff like Cram and Descendants of Kings. What really works is Wingfoot. Every round The Cross-Roads is going to reveal an enemy which makes Wingfoot an auto-include.

The Oliphaunts are troublesome as they prevent chump blocks the moment they engage. Protector of Lórien and Warden of Healing help with hero survival here. Beravor is an obvious recipient which means she's a bit overworked.

My preferred way of dealing with Oliphaunts is to let them go to The Black Gate. This doesn't always work out. I usually end up engaging one of the three as its likely a treachery or shadow will toss another enemy under The Black Gate and I'll have to adjust.

Man of Harad with his surge really sucks against an encounter deck thats already throwing two cards a round at you. I pick this fellow whenever a treachery makes me fetch an enemy to put into play engaged.

Faramir is critical in the mid to late game as the threat coming from The Cross-Roads is significant.

Mablung fills an interesting niche. Many times i'll hold him in hand until I find i've left an enemy in the staging area I couldn't engage or get to for whatever reason. Next planning phase he can bring that enemy down before it gets to The Black Gate.

I've been using The Land of Shadow version of Frodo Baggins. Theres not a lot in Journey that punishes you from using the Ring so he can fill a questing or combat role, or both with Fast Hitch.

Despite all the positives i've still not dialed this in for consistency of wins. I have notched in a few victories and they came from playing the scenario with care. I suspect spirit is likely a better foil with its treachery defense. There are a lot of treacheries that seek to hasten The Black Gate's loss condition.

UPDATE: I completely overlooked Ithilien Pit. I will be trying this instead of Ambush as it looks to do the same thing only better.

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