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The Morgul Vale - Easy - 2 Players - 2020-06-02 |
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The Morgul Vale - Mono Tactics and Lore |
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None. Self-made deck here. |
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oxnateri 308
Basic notion of this deck is to neutralize enemies via traps and Advance Warning to buy enough time to take out Murzog and Lord Alcaron without allowing them to attack.
- Cards that help search for the right traps: Gildor Inglorion, Master of the Forge, Mithrandir's Advice.
- Recycle traps as needed with Anborn. He's admittedly expensive, but if you really need a Ranger Spikes or Forest Snare that's in the discard pile, he'll get it.
- Warden of Healing counters the archery found in the encounter deck as well as keeps Beregond alive if he starts to take some punishment. Denethor, too, since he'll be pulling duty as a defender.
- Look to get A Burning Brand and Gondorian Shield on Denethor.
- The final boss in Morgul Vale can only take one damage at a time, so Ranger Bow is key. This deck hopes to get multiple ranger bows in play by the final stage and chip away at the Nazgul's health within two turns.