|Questlogs using this decklist|
|Fellowships using this decklist|
|None. Self-made deck here.|
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A deck I used while my girlfriend played my Fair Ithilien Deck to beat the City of Ulfast.
The general strategy being:
- Use agressively the Grey Wanderer contract in the Trap deck, so you'll catch-up with the Hobbit's deck threat while maximizing your setup. Ideally, you won't engage any enemy during the scenario except for the City Guard (in our run, we finally engaged 2 enemies over the course the game).
- Once both deck are on-par threat wise, use the Hobbit deck and Song of Eärendil to soak up threat while reducing it like crazy with all the tools included.
- Play questing ally and overquest as quickly as possible the first 3 stages. It's not that hard, you'll see, especially because that stratey allows you to avoid: shadow effects, engagement effects (like placing extra tokens on the quest).
- You'll mostly have to deal with nasty Travel effects, but that's manageable and you can use the occasional Ancient Mathom+South Away!
- On stage 4, place the 20 progress and you'll definitely be at that point in threat range of the City Guard. The Fair Ithilien deck can sacrifice a Guardian of Ithilien or 2, and Frodo Baggins+Free to Choose or an ally can die the City Guard attacks. The Fair Ithilien deck should be strong enough to must 12-16 a turn, meaning you'll need two turns to kill off the guard.
As the deck was really fun to play, I decided to try it Solo against the Core Set Quests with the following modifications:
For more attack in order to kill the Ungoliant's Spawn / Trolls / Chief Ufthak:
I beat Passage through Mirkwood and Journey Down the Anduin but couldn't do anything against Escape from Dol Guldur.
Any start with Frodo as the prisoner is basically a loss since you'll have to defend more often than not those pesky 8-10 engagement cost enemies with not so many ways to kill them. I did a dozen attempts and finally globally scooped. Could get half the time to stage 2, but dealing with the Nazgûl was a bit too much for that deck that requires a lot of turtling.