Pipes!!! Pipes!!! Pipes!!!

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Discard Pile

Metroid9 27

I had wanted to make a deck where I get as many pipes out for Smoke Rings, Old Toby and Smoke and Think for a while so finally decided to make one. This deck can get out 12 pipes in total, making these events a little crazy!! I had included Radagast instead of Glorfindel to allow me to get an extra pipe but I prefer Glorfindel as a character so went with him instead. If you want to go with Radagast then just swap the Light of Valinors for Wizard Pipes.

I usually want to start with a Master of the Forge in my starting hand to allow me to start searching for the pipes as fast as possible, or a Dúnedain Pipe to give me a bit of card draw to help find them. I try to use Old Toby after I have around 3 or 4 pipes and Smoke Rings after I have around 8 or 9 pipes and have used Aragorn's abilty to get my threat nice and low, I have managed to hit 0 threat some games!! Smoke and Think is mainly used to help pay for the Northern Trackers.

I only ever discard as many cards as I have Dwarf Pipes with Dáin Ironfoot's ability, so that I don't end up discarding events or pipes I want for later. Once Nori is out you can start to recylce the events you've played, I find this is most useful for Smoke Rings and Smoke and Think.

I play the Valiant Determinations on the Northern Trackers so they can use theie abilities and their decent combat stats.

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