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Angmar Awakened - The Wastes of Eriador |
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ViniciusCS 174
Arwen Undómiel should always quest, Eleanor should be kept ready to cancel the worst treacheries during the day, but also to defend against enemies once she is equipped with a Gondorian Shield. Aragorn is your bruiser here, so avoid sending him questing unless equipped with an Unexpected Courage. Once he is equipped with a War Axe and a Rohan Warhorse, he should be ready to slay wargs in a chain with ranged help from the other player. Most of your questing allies have only 1, so always send heroes questing to protect them against Bitting Wind. The main function of your deck, aside from having a solid questing army in play, is to be able to reduce players threat again and again, so you need to get your 3 Zigil Miner in play ASAP to generate resources for your The Galadhrim's Greeting. With help from the other player and Elven-light, you have a good chance of drawing 4 cards every round, so try to use Arwen Undómiel's ability to generate resources every round, discarding your unused 1-cost cards. Don't be afraid to use one or two of your Dwarven Tomb to recover discarded Zigil Miner on your deck's first cycle, but always be mindful of how many Will of the West and Dwarven Tomb remain in the deck, so you don't get yourself incapable of recovering your The Galadhrim's Greeting. Keep a close count on how many Dwarven Tomb and The Galadhrim's Greeting have been used so far, so you can use Will of the West as soon as they have all been discarded. A little over half of your cards are 1-cost and the majority of your 2 and 3-cost cards will most likely be kept in play, so 1 is usually the magic number for your miners. You are most likely to defend against the majority of enemy attacks during the game, so avoid putting Amarthiúl in a situation in which he might suffer damage, because Cold from Angmar can lock him in place if he is damaged and the other player has no means of curing him. It is best to defend the bigger attacks with Eleanor and have the other player heal her later. The best use of your Silvan Refugee is during the second stage, to gain that extra willpower and then discard them when day becomes night, but you might need them earlier, so coordinate with the other player to not have to discard them too soon due to Feigned Voices or The Tree People. Use your Feint cards before the other player use his attack prevention cards because you can get them back later.