Miruvor Lockdown

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emorlecallor 1276

I believe it goes without saying that card draw is key to the success of any deck. If you see more cards, you have more options each round to choose from when playing cards and thus can respond better to specific cards the encounter deck is throwing at you. What makes Prince Imrahil so special, however, is that he functions best with less cards in your hand and more cards in your deck. When playing with him, therefore, I found that I needed no card draw at all. Beorn is near useless in my hand at a cost of 6, but if I can cheat him into play for a mere 1 resource I will gladly do so. My next question became, "how do I completely shut off card draw from my deck?"

Miruvor is a card that sees little play nowadays, despite its versatility, but in this deck it is absolutely key. By simply using Miruvor's resource gaining option and then putting it back on top of the deck, you can stop yourself from drawing any cards for the entire game barring any weird encounter deck milling effects such as those in Deadmen's Dike. This is generally paid for by Beregond and put on Na'asiyah, allowing her to either use the resource in conjunction with the one she gets naturally to attack or defend for 6, or giving her the opportunity to defend and attack in the same round in an emergency, although this should only be used as a last resort (see below for why).

It is important to know when to trigger Miruvor, or else you will royally screw yourself over. Miruvor should only be used in the action window at the end of combat, or during the refresh phase. If triggered beforehand, it will be one of the cards that Imrahil looks at and as such will be shuffled back in, which would destroy the entire lockdown concept and force you to draw lots of cards you can't pay for.

With a locked-down deck, Imrahil can begin to use his ability to full effect. Any of the 44 allies in the deck will prove quite useful in combat, with allies that boast hearty attack and defense values. Many of the allies also feature "enters play" effects, such as the Envoy of Pelargir and Ithilien Lookout. Between the 44 allies in the deck, you should always see one that will fill the demands of the moment, making the whole respond-to-different-scenarios issue that comes when you have no card draw a non-issue.

Enjoy the deck!

5 comments

Nov 28, 2016 SrPomelo 1

Hi @emorlecallor I'm a bit rusted after not playing this for a couple of years ;) I like your idea and the combo seems to work on paper. But doesn't it locks you to play with 4 characters? (3 hero's + 1 powerful ally). I don't see playing them directly from your hand if needed; maybe Envoy of Pelargir or Soldier of Dol Amroth) And it's not easy to draw always what's needed as you must to shuffle your deck using Prince Imrahil skill. Thanks for the deck :) Cheers.

Nov 28, 2016 emorlecallor 1276

Yes, it does lock you into four characters. The idea behind the deck is to use the raw combat stats of the heroes you have while also bringing in the ally among the top five cards that works best for the scenario in which you are in. I should have specified that you can only choose the ally out of the top five that works best for the scenario and not simply assume that the best POSSIBLE ally will be in the top five cards. I do understand your concerns, but I believe that since 32 of the 44 allies have more than 2 attack, you can defend any enemy you need to with Beregond and likely not take damage, and then swing back for 7 to 11 depending on how many of Na'asiyah's resources you use, which is roughly enough to kill any enemy. The deck does tend to perform better when engaged with only one or two enemies as opposed to a horde of smaller ones, but it does perform an important role in the simple fact that it can take the biggest enemy on the table and most likely kill it.

I will agree that this is not an optimal Imrahil build, but I'm a fan of random combos that do weird things so maybe this deck is just elements of my personality coming out. I may try to make a different Imrahil deck that ends up using more sneak-in-and-out-of-play effects than this one.

Thank you for your feedback!

Nov 29, 2016 bootagot 1

Cool idea. How does it go questing?

Nov 29, 2016 emorlecallor 1276

@bootagot Thanks! It doesn't. This is a combat deck and requires support from a questing deck if it wants to win.

Dec 02, 2016 SrPomelo 1

@emorlecallor I'll try to open the LotR box this Christmas :p and play with family. Thanks for the ideas :)