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jkl620 151
The true wealth of Moria may be in mithril, but Dwarven miners have already uncovered vast reserves of other resources in Khazad-dûm . A number of players have already remarked upon the powerful deck strategies made possible by the combination of the Zigil Miner and Gildor Inglorion.
The Zigil Miner gives you the potential to accelerate your wealth at an astonishing rate, so that when you begin your journeys into Khazad-dûm your heroes don’t go alone, but take with them an army of allies. While you can build your deck to increase the odds the Zigil Miner’s efforts are well-rewarded, the sage counsel of Gildor Inglorion removes the risk of errant mining entirely. Gildor allows you to manipulate your deck and hand. You can take the best card from the top three of your deck into your hand to place an expensive card on the top of your deck (usually either a duplicate of a unique card in play or a card that you won’t need for some time). When you use the Zigil Miner, you know which number to name, and your fellowship gets richer.
Tackling the mines of Moria with an army of Dwarves
Dáin Ironfoot leads the Dwarves to Khazad-dûm in this deck, draws upon the principles of action advantage, card advantage, resource acceleration, and synergy to survive the Orcs and Trolls of Moria
You gain action advantage from the large number of allies (29 of them), and though it would normally be difficult to pay for all of them, the resource acceleration from your Zigil Miners and Steward of Gondor should shortly provide you enough resources to play all the cards that come to your hand. If you don’t draw a Zigil Miner or Steward of Gondor in your opening hand, you’ll want to take your mulligan. Without the resource acceleration these cards provide, it can be difficult to play many of the cards in your deck.
Of your 29 allies, thirteen of them are Dwarf characters, as are all your heroes, meaning that Dáin can provide some truly substantial and synergistic bonuses to your fellowship’s Willpower and Attack Strength. Untroubled by Darkness can further boost your Willpower in key situations, gaining monumental questing potential. Meanwhile, because you’re recruiting a massive army, you gain other, subtler synergies between the high-cost events you’ll most often feed to your Zigil Miner but that can grant you fantastic benefits at key moments. Grim Resolve for example, lets you commit all your characters to the quest, then ready them to defend and attack later. It’s not often that you consider a card’s high cost to be part of a deck’s synergy, but in this deck, each card has the potential to be mined for resource acceleration.
The deck includes only a modicum of card advantage, but you should eventually find ways to stock your hand with answers to the challenges before you. Gléowine accelerates your draw as can Gandalf, and Gildor effectively increases your hand size by three, as you can play each turn with the ability to take the best card from the top of your deck and replace it with a card to mine. Finally, since you’ll be mining so many cards, your three copies of Stand and Fight effectively increase your hand size to include all the allies in your discard pile, even the Tactics ally, Beorn.
Finally, because all your mining will eventually thin out your deck, you want two copies of Will of the West to shuffle your discard back into your deck before you run out of cards entirely and collapse the walls. Dwarven Tomb allows you to return Will of the West to your hand if you should accidentally discard both copies, or if you draw your Will of the West, you can play Dwarven Tomb to get another Stand and Fight, A Test of Will, or Hasty Stroke. These last two Spirit cards are the best defense your deck can give you against the nastiest Treachery and Shadow effects among the dark tunnels of Moria.
-Uncredited Deck posted 01/23/12 on FFG Website.