Fellowships using this decklist | |
---|---|
None. |
Derived from | ||||
---|---|---|---|---|
Treachery of Rhudaur - ROC Minimum Purchase Deck | 1 | 0 | 0 | 7.0 |
Inspiration for | ||||
---|---|---|---|---|
The Dread Realm - ROC Minimum Purchase Deck | 2 | 1 | 0 | 9.0 |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
kattattack22 859
This deck is built for the Angmar Awakened campaign using only a revised Core Set and cards from the Angmar Awakened hero expansion. Given the limited card pool, I'm also playing the campaign using Easy mode and the Grace of the Valar variant.
Piloting
Ideally your starting hand will have Steward of Gondor and Forest Snare. Steward will go on Denethor. Engage the Card Dum Garrison first turn and snare it the second turn. Gléowine and Steward can work as an opening hand but if you don't draw Forest Snare on turn 2 you will be in a rough start and most likely a loss. Also make sure to take Rivendell Skirmishers as your boon. They will let you engage one of the small surging enemies like Orc Grunts and keep them engaged without Forest Snare.
The general game plan is to get at least 2 enemies into Forest Snares. Then slow roll Stage 1 while shadow cards build up on those enemies. This will reduce the chance of getting a game ending encounter card and eventually run out the encounter deck.
Another high priority is getting Denethor built up to defend against Thaurdir. He will need Orders from Angmar and a Citadel Plate to do so safely. Even then Angmar Marauder as a shadow can still take him out. Save Hasty Stroke for that shadow reveal.
Northern Trackers are primarily are in the deck to help with locations without traveling to them. They all have pretty bad travel effects or ongoing effects if they are the active location. Heir of Valandil with 2-3 engaged enemies makes them much easier to get into play.
Sneak Attack + Gandalf can be used for card draw or threat reduction which ever is needed. Also very helpful to quest hard when needed.
Advancing to Stage 2
This is extremely important. You must have a Favor of the Valar in play when advance to stage 2. Otherwise you will take ~30 threat gain and lose. Best to avoid doing this until you can attack Thaurdir putting full damage on him in the same turn. Then the following turn quest to put 15 progress on stage 2 and win. This should be doable even without Faramir to help questing if board state is really built up.