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DazeMan 723
This is my second deck in a series seeking to use Aragorn in one of his incarnations in a mono-sphere deck. Here is the Leadership () version.
This Mono-Leadership deck with Aragorn can quest VERY well when the right pieces are in place, and holds its own in combat.
- For the Tactics () deck, see: Aragorn's Red Reign
How it Works:
In your opening hand, mulligan for Steward of Gondor, it helps the deck begin working much faster. It is also nice to see more allies than attachments.
With Denethor, you are beginning the game with a fair share of resources, so a variety of different cards could be played on the first turn, but I like to see Steward of Gondor and for this deck Aragorn receives that role, mainly because of the cost of his ability.
Playing allies early to help boost early game can help from being punished from any early game threat raises.
Visionary Leadership belongs to Boromir because you are already wanting to keep a resource on him for his native ability. With all allies but one having the Gondor trait, the boosts are spreading out very well. I also tend to like putting Heir of Mardil on Boromir if it comes up, then using Denethor's ability (moving a resource over to him) in order to ready him. Since Aragorn already has action advantage, I like to spread it out a bit.
This deck is very straightforward, try to keep a resource on Boromir as much as it makes sense to; Aragorn gets Steward, Sword and CelebrÃan's Stone; Denethor helps the early game set up and can be used to defend though he can utilize at least 1 Dunedain Warning. There are plenty of allies and with the attachments on the heroes they are quite powerful.
Erestor is an extremely welcome face because of his ability allowing you to dump dead unique cards in your hand and draw a card in its place.
Closing Thoughts:
I like this deck a lot, and it does extremely well against quests that afford the opportunity for some set up time, since it is a bit of a "slower" deck. Quests that hit you fast can be a bit of a struggle due to the lack of starting willpower. It is fun trying out mono-sphere decks and Leadership affords the ability to never be shy of resources.
Deck Highlight:
Flight of the Stormcaller. 12 Progress on 4d (Captain Sahir's quest) and 0 progress on 4b (The player quest). Empty staging area. 4 in the Stormcaller area. 3 Enemies engaged. Visionary Leadership on Boromir, Sword that was Broken and CelebrÃan's Stone on Aragorn. Questing 43 For The WIN!