RCO Gondor - Wise Captains (MD)

Questlogs using this decklist
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Fellowships using this decklist
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Derived from
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Inspiration for
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Mormegil 5393



This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.



Preferred Player Count: 1-4

Rating: .5



Premise


Maybe the swarmiest of all my RCO decks, this deck built around the Gondor trait tries to maximize the great start you get through your huge opening hand (thanks to Erestor) and your 5 resources (thanks to Denethor). You try to swarm the board with as many bodies as possible, boosting them in die time through Visionary Leadership, Faramir and Boromir. Until you get especially your willpower boosts into play, the deck can struggle a bit however, often putting a bit of a timer threatwise on the quest.


How To Play


I like to see an opening that enables a quick swarm more than anything else. A card that I almost never mulligan away is Steward of Gondor, as it allows you to sustain your ally output throughout the game (or until your deck runs empty). Captain's Wisdom and A Very Good Tale (along with the right allies of course) are always good cards to see early on as well.


Considerations


Leather Boots, Send for Aid and Heed the Dream all become a lot more attractive in multiplayer. Scout Ahead and Guard of the Citadel are very much the next cards to include if you don't own or don't want to run some of the given 50.



Enjoy!!!


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