Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
For the gourmets only 0 0 0 15.0
Inspiration for
None yet.
Card draw simulator
Odds: 0% – 0% – 0% more
The gameplay simulator is an experimental feature and is currently only available for those that support RingsDB development on Patreon.
Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

Poète du troglo 23

A deck built around hobbit heroes, mono spirit, threat management and some mining.

[Update 10-08-2024]

Sam Gamgee is the MotK.

Attach the The One Ring, Inner Strength, Unexpected Courage, Hobbit Pipe and Hobbit Pony to Fatty Bolger ; Unexpected Courage and Hobbit Pony to Merry ; Unexpected Courage, Mithril Shirt and Hobbit Pony to Sam Gamgee.

Fatty Bolger's ability pairs well with Sam's ability and with the threat reducer that is Merry.

Typical Strategy:

1) Thanks to the Hobbit Ponies, you may only engage Merry, Bolger, and Sam after the Reinforcement Step (which avoids such unpleasant betrayal, a waste of Willpower points, or an opportunity cost).

2) Reinforcement Step:

2.1) If an enemy is revealed, tap Merry to trigger his response. Your threat level drops by X points. (If the enemy has Reinforcement, wait to see what new card is revealed before choosing to tap Merry or choosing which enemy he triggers his response for.)

2.1.1) During the action window following the reinforcement step and preceding the quest resolution:

2.1.1.1) Straighten Merry with his Unexpected Courage

2.1.1.2) Tilt Bolger, Merry, Sam and their ponies, to engage these hobbits in quest

2.1.1.3) Straighten Bolger with Unexpected Courage

2.1.1.4) Tilt Bolger to trigger his action: increase your threat and therefore return to your level before 2.1). Spend 1 resource to straighten Sam if you can and wish. Sam will quest at 3 on this turn.

2.1.2) Resolve the quest by canceling the threat of the enemy revealed in 2.1)

2.2) If a treachery or a location is revealed, Merry will not be tilted to trigger his response. He may or may not engage in the quest after the reinforcement stage and before the quest is resolved. He may then intervene again, during the combat phase (to attack or defend against a small attack), by inclining Unexpected Courage.

3) Combat: Sam, if still ready, can intervene twice thanks to Unexpected Courage, by attacking at 2 and defending at 2 (and canceling 1 damage thanks to Mithril Mail). If Bolger did not exhaust for questing or using its action, then he can defend at 3 (2 + 1 with Inner Strength).

Attach Hobbit Pony and Unexpected Courage to Merry first, then to Bolger.

This is obviously not the most effective combination in absolute terms or the easiest to manage, on the other hand it is thematic (the Hobbits advance cautiously!), very fun and at the same time educational (learning to play with the timing of the stages and action windows).

If Bilbo is drawn before the pipe, he will take it from the deck by its entry effect. If he is drawn after the pipe, then he will assist Arwen, the Pelargir Shipwrights and the Galadriel's Handmaiden in their quest.

Emery is a valuable defensive support; the Knights of Belfalas are the main attackers of the deck, before being able to afford the services of Treebeard and Glorfindel.

If one or more copies of Secret Cache are drawn rather than discarded, they will be used to speed up the draw when it is economically possible and judicious.

The Astronomer of Imladris will occasionally combo with Emery and regularly with the Miner of Zigil to speed up the emptying of the deck, strengthen the finances, or put the Miners of Ered Luin into play for free. If The Astronomer of Imladris is drawn well before a Miner of Zigil, it can be used to manipulate the player deck in order to hasten the draw of contextually relevant cards. As a last resort, it can be used as a chump-blocker.

Double back, the Shire People, the Galadhrim Greetings, and the Galadriel's Handmaiden will maintain a low threat level, which will be useful for better managing combat engagements, using Bolger's ability more intensively, avoiding approaching the 45 elimination threshold too quickly (because of the One Ring), and staying in secret in order to acquire Resourceful with a single resource.

Gathering Information will retrieve the most useful card from the deck at the time t ; symetrically Dwarven Tomb does the same with an energy card in the discard pile.

The Boots of Erebor will equip a hero whose health points are estimated to need to be strengthened. The Spare Pipe, which will further speed up the draw, will be attached to a hero or an ally that we want to stabilize at the table.

If Boots of Erebor or Spare Pipe (or both) are attached to Big Bolger, he becomes a fairly capable defender who potentially defends at 4 with 4 or 5 hit points, and is able to cancel a shadow effect (via Inner Strength). However you may prefer to attach hit points bonus to Sam and Merry as well - it will depend on the scenario, the ennemies number and type.

I've included three copies of A Test of Will, to deal with scenarios that produce a lot of treacheries or "When Revealed" effects.

Prince Imrahil is a safety in case Sam or Merry (the most vulnerable) disappear early.

Gandalf is the Swiss army knife for whatever you need.

You can mulligan for whatever you like. With this deck, I like to have solid questers in first hand, A Test of Will or Resourceful.

1 comments

Oct 09, 2024 flatshoe 1

Played a few games of "Into the Pit" with this deck and I have to say it was a lot of fun. One game I drew the 3 Hobbit Pony cards in my opening hand naturally, which work perfectly for controlling questing and threat control. Keeping threat low was relevant for the Goblin Scout (i think) which a player cannot optionally engage unless below 25 threat.

I played solo games following the Typical Strategy and a few games free styling it, the deck was a lot of fun both ways!