Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from |
---|
None. Self-made deck here. |
Inspiration for |
---|
None yet. |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
wpflug13 83
Status: Unplayed
This is an RCO deck built with only cards from the revised core, The Fellowship of the Ring saga expansion, The Two Towers saga expansion, the Angmar Awakened hero expansion, the Ered Mithrin hero expansion, Elves of Lorien Starter, Defenders of Gondor Starter, and Riders of Rohan Starter. The sideboard includes cards from the rest of the RCO that may be worth considering during deckbuilding as you expand your card pool.
The Dunedain archetype is a combat focused deck that is mostly suited for multiplayer (ideally with someone else handling questing) and a lot of fun to play. You'll want to be engaged with at least two enemies at the start of the round and three during combat to maximize your engagement bonuses. Entangling Nets and Forest Snare can be a big help in making sure the enemies don't overwhelm you.
Aragorn is the prime attacker in this deck, with Rohan Warhorse and Warrior Sword allowing him to reliably take out two enemies each turn. He's a good target for Heir of Valandil.
Amarthiúl is a resource engine with his innate and Steward of Gondor, early game defender (until you get your defensive allies into play), and late game attacker with your second copy of Warrior Sword and Sword of Númenor.
Beravor is utility player included for access, but will often be used for card draw.