Rangers Unite

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Goggen 113

Rangers unite as the Rangers of the North team up with the Rangers of Ithilien

"Lonely men are we, Rangers of the wild, hunters—but hunters ever of the servants of the Enemy" The Council of Elrond, The Fellowship of the Ring

The main theme of the deck is to use Forest Snare to keep enemies harmless yet permanently engaged, and maximize the abilities of Amarthiúl and Halbarad as well as Fornost Bowman Guardian of Arnor and Sarn Ford Sentry. Since one card (Forest Snare) is so central Heed the Dream, can be a nice way to ensure you get it.

Amarthiúl and Halbarad leaves me with only 1 Lore-Hero so I feelt I needed some help paying for lore-cards. A number of things could have worked I suppose (Bifur, Song of Wisdom or Errand-rider, or more generators - like Captain's Wisdom or Steward of Gondor to be played on the Lore-Hero), but Damrod seemed the most stable and efficient (acceleration rather than transfer, and not deependant on draw). It also makes for a nice Ranger Unite-theme.

Dúnedain Hunter has great synergy with Andrath Guardsman or Forest Snare, but all of them can also work well enough combined with regular defence/combat and the other cards that benefit from engaged enemies.

Some Dunedain attachments help you with the initial defence, before the engine is rolling.

With Damrod in the lineup some more traps just naturally filters in to get the most out of his ability.

With Damrod, Sarn Ford Sentry and Heed the Dream providing card-draw and Amarthiúl, Damrod, Heir of Valandil and the events providing resource-acceleration you should get a pretty fair number of allies out once it's rolling.

Mirkwood Explorer is a bit of a break in the theme, but I figured a scout is close enough for a ranger-theme. They can be swapped, but I like having something to guard against location-lock.

The biggest challeng will probably be (like with all trap-decks) the big badies with the text "cannot have attachments", but if they don't show to early both Amarthiúl with some attachments and the Guardian of Arnor have the potential to hold them off. If not you'll just have to chump-block and rely on you card-draw + resource-acceleration to ensure you can swarm them.

All comments are appriciated.

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