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tickler 248

The idea of the deck is to play a spirit lore deck with access to the best weapons and armors of the the other two spheres. Both Beregond and Haldir of Lórien are amazing with access to the items and Bard son of Brand gives them access without needing a tri-colored deck. The deck is designed for multiplayer games. It has a lot of cards in it, that can help other players too.

The heros have an effictive willpower of 4, but you have several allies with a 1:1 ratio of costs and willpower. Arwen Undómiel, Ethir Swordsman, Galadriel's Handmaiden and the Silvan Refugee are good allies for the first round. So the deck quest power relies very much on its allies.

Beregond. With a Gondorian Shield, a Hauberk of Mail and the help of Arwen Undómiel he can come up to a basic defense of 8.

Haldir of Lórien is your killer. Bard son of Brand can add two additional attack, when you have enough allies to quest. Tough enemies should be taken by other players, blocked by Beregond and killed by Haldir of Lórien and their attackers to let you focus on questing.

Beregond, Double Back, Galadriel's Handmaiden and Well Warned can help you to manage the threat and keep it <30 for a while. An important aspect of the deck is that all of these cards can reduce the threat of other players too.

Sideboard

Power of Orthanc is the default tool against conditions. The Free Peoples (with 7 traits out of your heros) becomes far more powerful with 3 or 4 players. Also your access to any item and the ability to return it to the owner's hand with Bard son of Brand can be very useful for other decks, that need access to card out of there spheres.

3 comments

Jul 16, 2018 Valdemart 1

Really like the idea behind this deck. From my experience, reducing the variety of single cards will improve the overall strength of the deck so I am absolutely looking for any future revisions of this deck.

Jul 16, 2018 apparentlyalvin 75

Have you considered doubling down on being rewarded for Beregond taking no damage with The Day's Rising?

Jul 16, 2018 tickler 248

@Valdemart

Thanks!

But generally I wouldn't agree about variety. Reducing the variety of cards makes a deck more stable - no doubt about that. But when an encounter really challenges you, I favor having different options over a solid but static game strategy. Variety also reduces the chance of getting dead hand cards.

For instance Eryn Galen Settler is a solid but not overwhelming ally with 2/1/2/0/2 - so never a very bad choice. But his ability can really make a difference sometimes. Though, you will never see a game, where you want to draw him twice (with just one hero). So one copy is pretty perfect.

I play multiple copies only for really powerful or essential cards and cards I want to see multiple times on the table. But if I find out that some cards are more essential than expected I will create a new revision making it more stable. : )

@apparentlyalvin

Unfortunately, The Day's Rising is not an item and cannot be played with Bard son of Brand. Otherwise it would be a good and cheaper alternative to Unexpected Courage.