My One Deck Attempt

Questlogs using this decklist
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Fellowships using this decklist
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Derived from
Fat Stacks 13 5 2 1.0
Inspiration for
COTR 4 1 0 1 1.0
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bobbymcbobface 717

bobbymcbobface has a newer deck inspired by this one: COTR 4

Seeing all the excitement about new "ONE DECKS," and in response to AJ_800's request, here is my current deck.

I know this deck probably cannot beat every quest in the game, but it IS very powerful.

Notable Victories:

  • Attack on Dol Guldur
  • Each Shadow in the East quest first try
  • Wrath and Ruin
  • Under the Ash Mountains
  • Hunt for the Dreadnaught Hard Mode
  • Nightmare Heirs of Numenor quests
  • Shadows of Mirkwood, Dwarrowdelf, and Haradrim Cycles

I am still in the middle of my playthrough of all quests. I know of one quest (Fortress of Nurn) that this deck will not work against since it requires a fifty card deck. Any other quests that you would like to hear how it goes, feel free to ask and I can either give the description of the game if I have played it, or play it and see how it goes.

Keep in mind, I do not yet own all packs, especially the nightmare ones. Any suggestions are welcome. If you have any questions about piloting or anything else, feel free to ask. Thanks for checking it out! I've had a lot of fun with this deck. It can take some finesse and has some VERY long planning phases, but is very rewarding!

13 comments

Feb 14, 2021 doomguard 2121

its a good idea take the best defender solo, gandalf and a carddraw-hero + A Perilous Voyage . the high startingthread does not matter this much and all szenarios where emtying your deck is a problem you have made easy.

they can also quest battle and siege well. the only problems would be some where heroes are captured (and i mean heroes not 1) or you need more trachery-cancelling. potent idea, if the cards are optimized i cannot say, not enough experience with 100-er decks/this contract

Feb 14, 2021 Sfrug 385

Looks really interesting. I'd think this deck would struggle against quests that really punish threat, e.g. Return to Mirkwood.

Feb 14, 2021 Mormegil 5393

Very interesting. I like the deck, good luck on any future quests! How did the listed quests went for you?

Feb 14, 2021 bobbymcbobface 717

@SfrugGood point, I beat it once already, butI will run against that tonight again and report back on how it goes!

@The Mormegil Attack on Dol Guldur took three tries. The best strategy was alternating between the stages with the troll lieutenant and the sorcerer. The shadow in the east quests were fairly tame, didn’t even struggle that much on Temple of doom. Wrath and ruin was a breeze. Under the Ash Mountains was difficult, early Dwarf Pipes were the key. Nightmare Heirs was very enjoyable, Ithilien was by far the hardest.

Feb 14, 2021 doomguard 2121

Word of Command could help to get the vital cards.

why only 2 Unexpected Courage ?

would put in 1-2 Armored Destrier dain likes them ^^

Feb 14, 2021 bobbymcbobface 717

@doomguard The beauty of this deck for me is that there aren’t really any vital cards, I rarely take a Mulligan, the most useful cards really change from quest to quest. I only have two core sets, so thus only two copies of unexpected courage. Dain rarely need more than two readys anyway. There are other good defenders in the deck, and there is also cram. As for the destrier, Dain is spirit and doesn’t typically get Sentinel until the quest phase, so I found it hard to get on him.

Feb 15, 2021 doomguard 2121

@destrider, right, dain is not leadership anymore and getting the ereborarmor, not very save.^^ word of command helps flexible in every situation i would asume.

what about Hauberk of Mail ? dain can have it and its a) cheaper than a dwarvenshield b) not restricted

Feb 15, 2021 bobbymcbobface 717

Hauberk is definitely a good idea! I always forget about that card outside of a Dale deck

Feb 15, 2021 ira212 263

I really like how this deck takes great advantage of Gandalf's ability to play from the top of the deck. You can likely make it work well during combat while Dain is defending, plus you have the contract ability, plus you have Gildor's ability. Seems super fun to be able to trigger Gandalf multiple times per round very reliably!

I'm surprised by 3x Revealed in Wrath, since you can only play it from the top of your deck, right? Is it really such a great effect? I'm also a bit surprised by Elladan, though maybe it's worth it. If you're willing to include off-sphere allies, I would think someone like Gléowine might be nice. Magic Ring seems risky to me, given your threat.

Also, if you're considering off-sphere cards, I've found great pleasure in Daeron's Runes for Gandalf, which is effectively draw 3, discard 1 when played from the top of your deck, and you can do it in any phase.

Great to see a strong A Perilous Voyage deck! I think you really take the weakness of the contract and turn it to an advantage when churning through your deck.

Feb 15, 2021 AJ_800 304

Looks great! I have not yet built a good Perilous Voyage deck, this seems like a really fun one.

I like the use of Dáin to reliably block big attacks, and the deck size means that you aren't worrying about burning through the deck (in fact, with Ered Luin Miner and Hidden Cache, there are some great cards to see discarded from the deck).

Gandalf also pairs nicely with this mechanism.

Something that initially struck me was a possible lack of consistency. There is obviously a large number of cards, and no Gather Information or Word of Command. However, I realised that this deck is not about drawing certain cards consistently, it's designed to give you a lot of cards and a lot of options, all of which are good. Is this a fair assessment?

If you log your quests anywhere please let me know, I would really lke to follow the progress.

Thanks for sharing

Feb 15, 2021 bobbymcbobface 717

@ira212 Thanks for the look! I have questioned the three of for Revealed in Wrath, but I have kept it for two reasons: First, it gives me another one cost card, resulting in more consistency for Zigil Miner, since many cards are cost one. Second, it has been very useful, especially for Nightmare quests, which often include very nasty non-unique enemies. Elite Mumak, and Ships are two that readily spring to mind. It can also make many of those "when this enemy engages you" effects a lot easier. I really like the brothers, so I threw one of each in just because. They can be very useful, with their readying, but especially for attack, since most of my allies are 1-2. I rarely need more card draw, between Gildor Inglorion, the contract effect, and Gandalf, so probably don't need Gleowine. I'm typically need more resources in fact. Magic Ring has typically been used for healing, or early game readying, but it could be a possible cut. However, most of the games I have lost have not been to threat directly. I do like Daeron's Runes, but I don't have it for two reasons: First, once again, I don't really need the card draw, and I want to save my Wizard Pipe use to put Revealed in Wrath on top if at all possible. Second, I may or may not have traded you my only three copies of it! ;)

@AJ_800 You are correct, my last worry here is consistency. However, there are probably eight or nine different card I look for in my opening hand: Envoy of Pelargir to enable me to play a first round two-cost card from Dain or Gildor, Arwen Undómiel for obvious reasons, Erebor Guard to start the discard engine, Dwarf Pipe to aid recycling, Hasty Stroke or A Test of Will for cancellation, Thrór's Key to aid against locations, or Silver Lamp because it is a bomb card with Dain. As for quest logging, I would encourage you to check out this link: docs.google.com A few community members are on here, tracking all plays for 2021, feel free to join! Almost all of the games I have recorded are with this deck.

Feb 15, 2021 ira212 263

@bobbymcbobfaceI will definitely send them back to you if you want! :) I didn't realize they were your only copies! :P

Either way, it's a fun deck, and the strongest Perilous Voyage deck I've seen. I'll keep Revealed in Wrath as a consideration!

Feb 24, 2021 bobbymcbobface 717

Update:

@Sfrug I played Return to Mirkwood three times and won two of them. The loss was due to the threat raising Gollum treachery.

Have taken down the Ringmaker cycle. On to Nightmare Dreamchaser!!