Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from | ||||
---|---|---|---|---|
Dunedain - Treachery of Rhudaur | 4 | 2 | 0 | 1.0 |
Inspiration for |
---|
None yet. |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
danithaca 73
This deck is built for the "The Treachery of Rhudaur" scenario solo play.
The reason to use Éowyn is to have her high willpower to get through the initial hurtle. Later in the game, equip her with Herugrim and Snowmane will make her a war machine. The spirit sphere is also desirable because we want to use Unexpected Courage early.
The basic strategy is to attach everything to Aragorn so he can defend against the final boss with A Burning Brand, Dúnedain Warning, Self Preservation, as well as get the spirit/leadership sphere icons to help pay for the costs using Steward of Gondor.
Mulligan to get any of these: Master of the Forge, Steward of Gondor, or Errand-rider. It's also nice to have these cards in starting hard: the side quests card to help explore the location first; West Road Traveller to switch location so that we can first explore the location with less quest point to reduce thread in staging area; traps to stop enemy while we build up.
Many attachment card only has one single copy. But Master of the Forge will help us get them easily.
Descendants of Kings will save the day when the Undead enemies start to pile up.