Thorin's OtD Quest #2

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Thematic Hobbit OtD (Spiders and a Dragon)
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Tubarush 438

This is a continuation of my thematic Dwarf decks for the Hobbit Saga. Had to make major adjustments getting into On The Doorstep -- thus the new decklist.

Quest #4 - Flies and Spiders - Won on 2nd attempt with this deck. (Lots of previous attempts with other decklists before I got here.)

Pretty straightforward. A Burning Brand goes on Nori once he receives Narvi's Belt. He also gets Unexpected Courage. From the other deck, he wants 2 Dwarven Shield. Now he's a fantastic defender.

Give at least 1 Dwarrowdelf Axe to Thorin Oakenshield in the other deck. You will have Erebor Battle Master for your fighting as well as a lot more allies in general to handle an additional attack.

Save Ancestral Knowledge for when the 2 decks are separated and you need some extra oomph to clear locations. (Lots of 0 allies to use for that exhaust.) Also, Thrór's Key is probably best used on Giant Web (although you do lose the possibility of reviving someone.)

Quest #5 - Lonely Mountain

-1 Erebor Record Keeper -2 Erebor Hammersmith -2 A Burning Brand -2 Thrór's Key -3 Dwarrowdelf Axe -2 Heed the Dream -2 Khazâd! Khazâd!

+2 Longbeard Map-Maker +3 Dwarf Pipe +1 Legacy of Durin +2 Courage Awakened +3 Strength of Will +3 Untroubled by Darkness

There is very little fighting in this quest until the end and what there is is quite small. Just always leave back a character with 2 defense to block the Bats.

An early Resourceful from Deck #1 will be extremely helpful - especially with Longbeard Map-Maker. Lots of events to give either direct progress or Willpower boost because location is a real threat. Make sure to not have to deal with Smaug until you have an Erebor Battle Master.

Some tactics: Don't quest successfully for a few rounds. You can survive the threat bump and it allows some time to build your forces. Save Daeron's Runes for helping on Burgle attempts. (It can be played after revealing the top card of your deck -- and can be discarded to match itself.) Save Miner of the Iron Hills to deal with the treachery that attaches to a hero.

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