Questlogs using this decklist | |
---|---|
None. |
Fellowships using this decklist | |
---|---|
None. |
Derived from |
---|
None. Self-made deck here. |
Inspiration for | ||||
---|---|---|---|---|
White Council Aflame - Cirdan Deck | 0 | 0 | 1 | 1.0 |
Card draw simulator |
---|
Odds:
0% –
0% –
0%
more
|
Gameplay simulator | ||
---|---|---|
|
||
Hand
|
||
In Play
|
||
Deck
|
||
Discard Pile
|
Dean 100
A Noldor deck I constructed for solo play against The Grey Havens and the Dream-chaser cycle. I expected it to perform quite well, however it well exceeded my expectations, defeating every quest first go at normal difficulty (and it was my first time playing them).
I was unsure how it would go without the added resources of Steward of Gondor, which I didn't want to include to keep the Noldor theme strong. Guess it didn't need it! Even when things went badly for the deck (in particular, not getting To the Sea, to the Sea! for several rounds), it was surprisingly resilient. I also thought the high starting threat and average initial combat preparedness would be an issue. However, between how quickly the deck sets up and threat reduction from Elrond's Counsel, the deck handled this just fine.
Play notes
- To the Sea, to the Sea! is the critical piece the deck needs. Mulligan for it. If you're unlucky not to see it, a Master of the Forge can help you find it.
- Erestor makes play a wild ride - especially combined with Círdan the Shipwright! Beyond getting To the Sea, to the Sea! out, successful play requires a careful evaluation of what's in your hand, deck/discard pile and the board state. The remaining notes offer comments on where you're aiming to get, but the path to getting there can vary a lot.
- Questing cornerstones are Arwen Undómiel, Círdan the Shipwright (with Light of Valinor), Glorfindel and Imladris Caregivers.
- Combat cornerstones are Narya in combination with Gildor Inglorion (with A Burning Brand and Cloak of Lórien) and Glorfindel. This combination can defend twice for 5 with shadow cancellation and attack for 4 , or 7 if you only need to defend once. And of course Glorfindel can be readied for another 4 by discarding a card. Be sure to quest with Glorfindel so he can be readied and, if you didn't quest with Gildor Inglorion, use Narya immediately after he exhausts to defend (before resolving the rest of the attack).
- Additional defending duties fall to Erestor (again with A Burning Brand and Cloak of Lórien, as well as Unexpected Courage) or using an Elven Jeweler as a chump blocker. If you're in a real pinch, Glorfindel can also quickly be revived from your discard pile the next turn.
- Galdor of the Havens and other cards that increase the number of cards in your hand, such as Master of the Forge, Elven-light and Silver Harp are very important. Getting Galdor or Master out within the first few rounds should generally be high on your list of priorities.
- Will of the West is critical as you'll be tearing through your deck, so keep track of when you draw your last copy. Silver Harp will allow you to keep it around if you want to do some more digging before playing it.
- Speaking of Silver Harp, it's very useful with Erestor's discarding. Keep around A Test of Will, Will of the West, a card you want to play but need to wait for more resources, or even just another card to discard next turn to fuel an action.
- Elrond's Counsel is one you generally want to play rather than discard, at least the first couple of times it shows up.
- Lords of the Eldar is obviously fantastic, though you'll have a lot vying for those precious resources until late in the game. Think of it as letting you press the accelerator to the floor when serious questing or combat is required.
- Harbor Master is there for the 2 rather than its ability.
- Light of Valinor is earmarked for Círdan the Shipwright, however Unexpected Courage works just as well and will allow you to make use of his 2 during combat once you have Light on him.
- For sailing quests, the Nárelenya's ability combos with To the Sea, to the Sea! for free allies and its 5 is also very useful. Sailing tests will generally be a breeze thanks to Imladris Caregiver, Elven Jeweler, Master of the Forge, a discard to Glorfindel, Unexpected Courage and the Dream-chaser.
Further notes
- Protector of Lórien is one card I thought would be quite useful and turned out not to be. You'll generally have plenty of other things you want to discard your cards for, and generally isn't an issue while Narya, Cloak of Lórien, A Burning Brand and healing with Imladris Caregiver ably handle defending while also being playable on chief defender Gildor Inglorion.
- Fair and Perilous might seem a good fit and started in the sideboard for quests with tough enemies, however proved too situational given the solid the deck can generate without it. Probably would have made the cut if it was playable from the discard pile.
- Elwing's Flight and The Evening Star started out in the sideboard, however between the deck's high and playing solo, these were never called for.
4 comments |
---|
Jul 24, 2018 |
Jul 25, 2018
|
Jul 25, 2018Really cool deck and fantastic write-up! Actually thinking about throwing it together and trying it out. One thing I don't understand though..... how Earth did you possibly beat City of the Corsairs with this deck (1st time!?, going in blind!?) with a starting threat of 31 and only 19 allies? That means that you automatically engaged the Stormcaller on turn 1 (and pretty quickly several other ships), and doing the math I don't see how you possibly could have even come close to killing it then. Knowing from a lot of painful experience that it generally takes 5 allies to reliably pass sailing tests on that one, I'm just having a really tough time seeing it. |
Jul 25, 2018
I also thought City of Corsairs would be tough for this deck when I saw the setup, and it certainly wasn't a walk in the park. Regarding engaging ships, with Elrond's Counsel + massive card draw + Will of the West your threat will generally head down from 31, as long as you're questing successfully and not having your threat raised by encounter card effects too often. This means that engaging ships will generally be optional. A Scouting Ship did appear while I was off course, so that came at me straight away and hit the Dream-chaser (which had committed to the sailing test) with an undefended attack. That hurt. I also had a Corsair Warship in the staging area for three or four rounds, never engaging it and suffering the archery damage. That hurt. Pumping out allies with generally four resources/turn + To the Sea, to the Sea! + massive card draw + the Nárelenya + Elven Jeweler's ability is easy. Add action advantage from Glorfindel's ability and Unexpected Courage, plus the Dream-chaser's ability if you're stuck, sailing was tough but manageable. Keeping the Stormcaller engaged definitely made it harder and I spent a lot of time off course. |
Having played this deck a couple times, may I say congratulations! This deck can really stand its own against most quest.