Dunhere Shooting Gallery

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Tengama 3

The basic concept is pretty simple use Galadriel and Merry to keep threat low and enemies in the staging area and then blow them up with Dunhere. Ideally you will want Nenya in your starting hand and either a hobbit pony or silver harp + mirror. Early game you should be able to get enough of the spirit allies into play to keep ahead of the threat of the encounter deck and keep things where Dunhere can reach them and wear them down until he gets song of battle and a couple daggers and then he should be able to kill most enemies in one or two turns of attacking.

Mid to late game once you have the encounter deck on lockdown you can pull down the tougher enemies that might take Dunhere a couple turns to kill and get him some help from the stronger allies to take them out in one turn. Gandalf should be saved for when you are ready to push through to finish the game or if you need some muscle for a tougher enemy.

Overall this deck does best against quests with middle to high engagement enemies that don't automatically engage and quests that don't start with a huge amount of threat in the starting area since it can be a bit slow starting, but against the quests its built for it can absolutely steamroll them.

Also this deck is probably not the one you want to play against battle or siege quests but it can beat them if it can stabilize early or if you switch the allies around.

A few strategy hints:

-Ideally your first Unexpected courage should go on Galadriel with Nenya so you can use both of her effects each turn but if you don't have Nenya and need to clear the enemies a bit faster its fine to put it on Dunhere most of the time you will end the game with 2 on Dunhere and 1 on Galadriel.

-Resourceful and Song of Battle should go on Galadriel and the other heros should use their resources for spirit cards before dipping into her pool.

-Out of the wild should mainly be used for particularly bad treacheries.

-If you don't want to play an over 50 card deck take out Out of the Wild and Elfhelm. But between Galadriel her mirror and Ancient Mathoms there should be enough card draw to make up for the slightly larger deck.

-If you want a stronger ally base then you can switch in some lore allies such as Wandering Ent and Henamarth Riversong but they will obviously be slower coming out until you can get Nenya and Resourceful on Galadriel.

-If there is a fairly low amount of threat in the staging area and you are trying to stabilize or are afraid of a particular treachery you can easily quest with nobody and use hobbit pony and/or Nenya to quest for 2/6 total after cards have been revealed.

-If you want to stall on specific quest stages then switch in side quests.

If you are on a budget here are some substitutions that shouldn't hurt the deck too much:

-I tend to prefer 2 of each for non-vital cards just to increase variety so for allies you don't have you can just go up to 3 of the ones you do have.

-If only have 1 Unexpected courage then put in a 3rd pony and mirror or Spare Hood and Cloak its a bit more difficult to use but can be good enough in some quests once you have stabilized. Westfold Horse-Breaker can work in a pinch also but you will want to save it for emergencies.

-The ally base is actually pretty flexible so if you don't have whats listed for the most part any 2 cost 2 willpower ally can be swapped in an needed once the deck gets going nobody should be leaving play so even lesser used allies like Silvan Refugee could fit in depending on the quest. Pelargir Shipwright is also good if you don't mind the slightly higher cost.

-Spear of the Mark can be exchanged with Dagger of Westernesse and for 99% of situations it will be the same but Dagger is better in case you want to engage stronger enemies so allies can help or if there are enemies that automatically engage. Also a bit of an edge case but if you get 2 daggers on Dunhere then you can put the third one on merry for a little bit more attacking power on turns where you dont need his ability and the allies can handle questing.

-Core Gandalf can be switched in for OhaUH Gandalf since with Galadriels ability it will actually be better as far as a 1 turn power boost goes but OHaUH Gandalf obviously gets better the longer you keep him in play which with this decks ability to keep threat low can be a LONG time.

-Out of the Wild can be switched out for Risk Some Light if you prefer encounter deck predictability over threat removal.

-Ancient Mathom can be switched out for Daeron's Runes

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