|Questlogs using this decklist|
|Fellowships using this decklist|
|Seastan Breaks the Game Into 1000 Itty-Bitty Pieces|
|None. Self-made deck here.|
|Guns aboard Cavalry||1||1||0||1.0|
|Card draw simulator|
Odds: 0% – 0% – 0% more
This deck is meant to handle about 50% of the defense and 100% of the attack in 3-4 players, and not much else.
Mulligan for Orcrist, or dig it out with Open the Armory. Once it's unguarded, attach it to Elladan. Now Elladan is attacking for 5 , and every time he kills an enemy he recoups the cost of readying himself. With some other attachments to boost his attack strength (Dúnedain Mark, Glamdring), and give him ranged (Rivendell Bow, Dúnedain Cache), he can wipe the entire board of enemies every turn with no help. And with Glamdring you also draw a card for each enemy killed. Insane!
Steward of Gondor goes on Elrohir to help him trigger his ability and pay for attachments. Beravor is just here to help get all the pieces out quicker. Once you've set up you can use her on other players because Glamdring will start flooding your hand anyway.
Heir of Mardil is for Elrohir. It basically just lets you get a ready out of him after triggering Steward of Gondor each turn (so you'll want to wait until the first time Elrohir defends in the combat phase to trigger Steward).
Mariner's Compass is here to help you grab your guarded attachments quickly. If Orcrist gets guarded by a location, just shuffle it away to instantly gain control of the guarded attachment. The new location that gets added to the staging area will not be guarding it.
We Are Not Idle is just used for a free draw, since there are obviously no dwarves in this deck.
Blade Mastery is for emergency situations where Elladan is 1 short of killing an enemy or Elrohir is 1 short on defense. It can also be used to help out other players. I was actually a little surprised at how effective this card was in the 4-player game I played. It ended up saying the lives of one player's Beregond and another player's Gandalf! And it was of course incredibly satisfying to surprise the table with this niche card.
I strongly advise playing the deck alongside someone running 3x Arwen Undómiel ally, because it makes your job of setting up Elrohir much, much easier. Otherwise, you will need to swap in Dúnedain Signal from the sideboard (maybe for We are Not Idle, Compass, or Glamdring). You might also want to find room for the The Wizards's Voice, which is a fabulous card in high player counts to help you deal with defense for a couple rounds until your machine gun is set up.