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Get Off My Land | 2 | 0 | 10 | 2.0 |
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proudfeat 39
This is the latest iteration of "Get off my Land". Designed for multiplayer play (and not yet tested in-game!), Beorn tanks and deals damage from the start, with any health loss mitigated somewhat by Thurindir snatching Keep Watch during setup. This allows Damrod and Thurindir to focus on throttling the stream of monsters via traps with a sprinkling of encounter deck manipulation with Firyal and Interrogation. Elf-stone is there to play (in decreasing order of importance) Landroval, Firyal, Anborn, or Thalion due to their high cost but could also help other players get some expensive allies out.
For a most adventures Eryn Galen Settler, Woodmen's Path, Followed, and Secret Paths should be able to keep threat from locations at a manageable level, allowing your Fellowship's and heroes to focus on more important things like stacking bodies. For location-heavy adventures it would likely become necessary to replace Keep Watch with Explore Secret Ways; replacing the two copies of Landroval with a third Interrogation to better avoid nasty surprises and a third Forest Snare in order to maximize the questing power from Followed. With a shortage of enemies that need trapping, Anborn could be replaced with Guardian of Ithilien who would use their action for Distant Stars or Expert Trackers.
Mulligan for The Houses of Healing or Landroval. The sooner those can be played the better in case Beorn is required to take a lot of damage early on while your Fellowship gets established.