Dunedain Ambush the Orcs in the Weather Hills

Questlogs using this decklist
Loss - The Weather Hills - 1 Player - 2020-03-20
Loss - The Weather Hills - 1 Player - 2020-03-20
Win - The Weather Hills - 1 Player - 2020-03-20
Loss - Deadmen's Dike - 1 Player - 2020-03-21
Loss - Deadmen's Dike - 1 Player - 2020-03-21
Loss - Deadmen's Dike - 1 Player - 2020-03-27
Loss - The Treachery of Rhudaur - 1 Player - 2020-04-25
Loss - Race Across Harad - 2 Players - 2020-08-05
Fellowships using this decklist
None.
Derived from
Chetwood Sends for Aid, and Caleb will Answer! 2 0 0 3.0
Inspiration for
Loraragorn Defends Deadman's Dike 3 3 0 1.0
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Gameplay simulator
Round
0
Threat
0
Hand
In Play
Deck
Discard Pile

kattattack22 859

kattattack22 has a newer deck inspired by this one: Loraragorn Defends Deadman's Dike

Modified Chetwood Sends for Aid, and Caleb will Answer! for Weather Hills

Out

In

Warden is for much needed healing for this quest.

Faramir to boost willpower in case can't draw Sword that was Broken. Only going to have a few turns in stage 2 to quest and really need to bring the willpower. Same goes for third Sword that was Broken.

Forest Snare added to help slow roll stage 1. Time is needed to get willpower boosting and healing online. If can just keep orcs engaged then have time to build up a board state.

Horns! Horns! Horns! for early chump or put in high cost ally for A Very Good Tale shenanigans. Also possible to combine with Ranger of Cardolan ability to A Very Good Tale on Refresh phase before Ranger is shuffled into deck.

Elf-stone to help get Dunedain into play particularly Vigilant Dúnadan if not put into play by Send for Aid and A Very Good Tale.

Deep Knowledge and Legacy of Númenor to jump start deck. Lore Aragorn included specifically to reset threat if needed.

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