Dain's Fellowship (The Hobbit version)

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Derived from
Dain's Fellowship (The Hobbit version) 3 1 2 1.0
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Petkov 68

Intro: Based on tips from @Alonewolf87 I've updated my deck and made it three sphere. I've tested it in on the Hobbit scenarios. It's definitely an improvement.

Strength:

  • Key was still Dáin Ironfoot who greatly enhanced the Dwarf allies
  • Nori helped to keep the low
  • Ori kept the cards coming
  • By adding sphere the deck became perfectly balanced by adding healing options and abilities to draw extra cards.

Weakness:

  • Low attack in early game, but once I acquired treasures it's fine
  • Success depends on allies, with bad hand the play gets tricky
  • By having 3 spheres it's almost impossible to beat the "Dungeon's deep and Caverns Dim" scenario, which I honestly hate.

Best Combo/Cards

  • Kili & Fili - got me easily over the 5 dwarf limit to get the dwarf benefits on many cards
  • Ori with Steward of Gondor - usually in every game I got Rumour from the Earth and Erebor Record Keeper cards which requires resources. With this combo I could see what's coming from the encounter deck and have the ability to refresh one dwarf hero.
  • We Are Not Idle - this was a perfect card to have on the opening hand, I could easily top up my resources
  • Ori and Bifur - getting more cards
  • Glóin & Dwalin - were helpful and cheap to get into play
  • Durin's Song - many times helped me out in difficulties

Medium/Low Cards:

Final Thoughts: I love the deck and so far my best deck to play the Hobbit scenarios.

Quest progress

  • We Must Away, Ere Brak of Day - Score: 151
  • Over the Misty Mountains Grim - Score: 89
  • Dungeons Deep and Caverns Dim - Defeat - don't have the patience
  • Flies and Spiders - Score: 140
  • The Lonely Mountain - Score: 93 / Defeat 1x (One chain attack from Smaug wiped out my dwarfs)
  • The Battle of Five Armies - Score: 127
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