Erlenbrand in a Fellowship

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
None. Self-made deck here.
Inspiration for
None yet.
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Round
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Threat
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Hand
In Play
Deck
Discard Pile

Flrbb 170

Cards you want to see early on are basically Light of Valinor, Dúnedain Pipe and Armored Destrier. Allies, which you cannot instantly pay for, Narya and Will of the West are worth to mulligan away.

In singleplayer, Henamarth Riversong is a beast, but for multiplayer his usefulness reduces with rising count. So, then switch Henamarth Riversong with either Quickbeam or Gléowine, whatever suits your style of play more. (I'd say, take card draw over attack value.)

There are 7 different allies in here, so that the state for the Fellowship can be reached easier. As a nice bonus in multiplayer, you can move Ceorl to another player, play another ally and then get him back for a Fellowship of 10.

If a high starting threat is not a burden, Beravor is another good hero to use here - when having just Cirdan, Daeron's Runes and the Pipes you can cycle through the cards quite fast but you still just get one card per round.

Beravor, Gleowine, two Pipes (the 2nd on Thalion) and Cirdan would let you see 7 cards per round, from which you can keep 4. I'd say, that is on par with Erestor! It needs more time to set up, though.

Those, who need even more shield on Erkenbrand (so far he get up to 6: 3 form self and plus one from Fellowship, Arwen Undómiel and Hauberk of Mail each) can add Dúnedain Warning to the deck. Cards, considering to remove then, can be Magic Ring, Will of the West and/or side quest(s).

The remaining 2 Side Quests in the Sideboard are most probably not needed, but I wanted to keep them there as a reminder.

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