100 Dwarves Climbing Erebor

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BeowolfMN 116

This has been a crazy good deck to play. I have been amazed at how consistently powerful it is even with 100 cards. It has rarely lost and I am thinking about testing it against the worst nightmare decks and see how it does.

Does anyone have thoughts on how to beef it up even further?

Once this deck starts rolling (usually turn 2) I usually get 1-2 allies out a turn sometimes 4. At that point, it rolls over almost any shadow.

It has:

It doesn't have:

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With a 100 card deck you have to have multiple cards to mulligan for. You want one (or two) of the following cards:

Other key cards for the deck:

3 comments

Mar 16, 2021 BeowolfMN 116

@seastan I am thinking about trying to attempt a playthrough of all quests with this deck. Being the only person I know who has done this I was wondering if you had any thoughts.

This deck has a lot of the same strengths your One Deck has, strength to handle initial bad enemies, a fair amount of questing out of the gate and increasing quickly. A lot of attack if you want. Playing 2-3 cards per turn and drawing as many as well.

Let me know what you think, and which quests will most likely be the most difficult for this deck.

Mar 16, 2021 doomguard 2121

i think u will have problems with anduin nightmare. troll 1. round is heavy. draw a brood or the 10/10 location and its mostly done.

into ithilien could also be hard.

Mar 16, 2021 BeowolfMN 116

@doomguard I just attempted Anduin and almost made it. I would have but I drew the 10/10 location before starting, then I got the Brown Lands first round (5 shadow clear when you travel) and then my next encounter card was the East Blight which I had to travel to! I killed the troll, but ended up threating out... I am not sure any deck could do much against that line up though...

My end board state was great, if I had not had to raise my threat by 10 first turn I probably would have made it. I passed the first quest and probably only needed 2 more turns (I was questing for 24) to win.