|Questlogs using this decklist|
|Loss - The River Running - 1 Player - 2021-07-17|
|Win - The River Running - 1 Player - 2021-07-18|
|Fellowships using this decklist|
|None. Self-made deck here.|
|Card draw simulator|
Odds: 0% – 0% – 0% more
My latest deck for The River Running.
Start low enough threat to avoid engaging any enemies early in the scenario. Lowest engagement cost is the surging Easterling Outrider which has an annoying engagement ability. Either it makes an immediate attack or add a resource to Easterling Pursuit. The first isn't too bad unless another enemy is engaging at the same time which can happen easily (Outrider and many of the treacheries surge). The second can really put you behind the encounter deck. Hence why the low starting threat is a key part of the deck.
Otherwise, Eomer kill enemies in the staging area and hopefully an enemy engaged with Strength and Courage + Firefoot. Firefoot is a top priority. After that, Spear of the Mark and/or Dagger of Westernesse are best.
Ideally get Strider and Golden Shield on Herubrand. Then he can quest and be ready to defend anything the scenario throws at him. A few other defensive attachments are there in case Golden Shield isn't in opening hand and he can have some bonus and still get contract flipped reliably on turn 1.
Taking a 2 attack undefended occasionally is very doable. The contract healing will clear the damage in a couple rounds. Eomer has enough hit points to absorb even a +1 attack shadow. Raiment of War giving a couple extra hit points to Herubrand also makes this easier to get away with.
Mostly timing of advancing to Stage 2 since it adds an enemy to the staging area. It's easy to see 2 enemies in staging, advance get another enemy, and have Easterling Pursuit put out a 4th one at end of the round.
Falling behind the encounter deck. Easterling Pursuit will add another enemy every 3 rounds and sometimes 2 rounds. Try to clear out enemies and locations ASAP and quest hard.