Adventuring Dale

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Adventuring Dale 1 1 1 1.0
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SandBoxPlatypus 10

I removed Open the Armory and replaced them with A Test of Will because there was only 8 armor attachments in the deck and a Test of Will just fits with the adventuring theme. I figured I'd try my hand at a Dale deck. It's a bit heavy focus on questing but it also feels more rounded over all. With Lanwyn as the front for questing you can use Gavin as a booster for her ability. With North Realm Lookout and Map of Rhovanion they get up to three questing power per turn. I know there is no weapons in this deck, but figured armor would work better for handling enemies coming to attack.

There is also some fancy card draw with Brand son of Bainability because it says Dale characters which includes heroes, with Dúnedain Remedy and Miruvor you can get some fancy card draw and some minor resource gain. So yeah, there is a few more fancy things like Redwater Sentry and Hauberk of Mail you can have a strong defender with 4 shield and 4 health.

That's pretty much the sum of it. Thank you for reading and looking.

-SandBoxPlatypus

8 comments

Nov 10, 2022 xobeabacat 16

There is a second version, and still no king of dale. is there some specific reason for that choice.

Nov 11, 2022 SandBoxPlatypus 10

@xobeabacatHey, thanks for taking interest. I gave it some thought at first to be honest. While being able to not pay as much for allies is cool, I found it different to not include it. I enjoy to bounce around Dúnedain Remedy and Miruvor between Brand son of Bain and Bard son of Brand for card draw. I suppose you could swap out the Silver Circlet that I use on Lanwyn for King of Dale . Another reason was I would have to put multiple copies of King of Dale just to get it, where I could slap in more random armors for more usable attachments.

Nov 11, 2022 NERD 808

Dúnedain Remedy does not trigger Brand son of Bain as it is not played. This is also true with Long Lake Trader. King of Dale would definitely make your deck stronger. However, if you don't want to play with it, don't play with it.

Nov 11, 2022 SandBoxPlatypus 10

@NERDOhhh, now that you say it like that, you're correct. That sucks, thanks for pointing that out. So yeah, you could slap out the Dúnedain Remedy for King of Dale When it says play I thought it just meant attach no matter what, but it makes sense that play would be straight from your hand. Thanks.

Nov 11, 2022 NERD 808

Otherwise, Spare Hood and Cloak would provide infinite draw.

Nov 12, 2022 SandBoxPlatypus 10

@NERDI'm sorry, I'm a little confused. Spare Hood and Cloak seems like the same concept of Dúnedain Remedy for card draw. But only Spare Hood and Cloak works? You still move from one character to another but you are paying to move the Dúnedain Remedy where the Spare Hood and Cloak is free. Does Dúnedain Remedy have to heal to even be moved to another character?

Nov 13, 2022 NERD 808

No, I am using Spare Hood and Cloak as another example of a card that does not trigger card draw. Sorry for the confusion.

Nov 13, 2022 SandBoxPlatypus 10

Oh, I read otherwise wrong. Thanks for clearing that up and being awesome. @NERD