Doomingdales (MD - Dale Solo)

Questlogs using this decklist
None.
Fellowships using this decklist
None.
Derived from
Dooming Dale for the Win 25 17 1 1.0
Inspiration for
None yet.
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Round
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Threat
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Hand
In Play
Deck
Discard Pile

Mormegil 3208



This deck is part of Mormegil’s Deckbox, an effort to create an extensive catalogue of decks for the different archetypes, themes and playing styles available to players. Click here to check out the whole project.



Preferred Player Count: 1, (2-4)

Rating: .5



Premise


Dale is a really strong archetype, a statement that holds especially true in solo in my opinion. Solo allows you to run as many of the Doomed cards as you want which gives the very powerful but somewhat slow Dale synergy the kick it needs to really get started. With Aragorn's ability almost entirely circumnavigating the drawback of your Doomed cards, Brand son of Bain can boost his fast-swarming countrymen, draw like crazy and your Dale army can steamroll almost any quest in the game.


How To Play


I like to see a starting hand that enables a quick swarm early on. King of Dale, Steward of Gondor and most of all Legacy of Númenor (or The Seeing-stone for that matter) are all very helpful with that, especially if you have some great drawing attachments that can keep your hand filled up rather nicely. As with all my Dale decks, I believe you should usually prioritize giving each Dale character an attachment before loading them up with multiple ones (to maximize your drawing and willpower boost).


Considerations


Helm of Secrecy is a very useful card in a few specific scenarios where you might require a specific hero. Will of the West is important in quests that attack your hand or deck. Double Back I like if Aragorn does not provide enough threat reduction by himself.



Enjoy!!!


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