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Bendrie 131
The Dunedain have been charged with the safe passage of Arwen Undómiel.
Amarthiúl dons his Ancestral Armor and rides upon the back of an Armored Destrier.
Halbarad keeps Celebrían's Stone safe next to his Star Brooch.
Arwen Undómiel wears a Silver Circlet upon her head next to her own Star Brooch.
Mulligan: for an Elven-light. Card draw makes the deck run.
Early game: You want one enemy engaged with you constantly. Defended by Amarthiul. This allows you to play Northern Bowmaster and Misty Mountain Journeyman, hopefully for free with Heir of Valandil.
Middle-Late game: two enemies engaged defended by Amarthiul and a Guardian of Arnor. Play Knowledge of the Enemy for resources to get high cost cards into play such as Ancestral Armor, Northern Tracker or Erestor.
Tale of Tinúviel: easily replaced as it doesn't impact the game very much. Although I love including a themed card.
Not a top-tier Dunedain Deck, but enjoyable to play. I have defeated the Lost Realm Nightmare quests (although it did take a fair few attempts, particularly for Deadmen's dike).