Introduction
This assumes playing Progression style, including incremental FAQ updates based on set release date and FAQ publication date. This would mean the deck is valid from The Steward's Fear (with Mithrandir's Advice) until just before The Lost Realm (FAQ v1.7 January 2015), when Will of the West gets ruined (yes, ruined). Regarding the Will of the West change, they claimed it was only to prevent endless loops, but they went too far with the change. It should have appended "Will of the West cards may no longer be played this round." to the end instead of "Remove Will of the West from the game." Also, the change to Love of Tales to exhaust on use (FAQ v1.8) should have come sooner.
Note that combos like this are "insta-win" once achieved, so if that doesn't sound fun to you then don't use them. Personally, I enjoy the challenge of designing the combo and then finding a way to survive the encounter until the combo is set up. Assuming the encounter doesn't kill or disrupt you (hint: it will do so), then this deck can combo out on turn four consistently, sometimes turn three.
Combo
Setup
Your goal is to draw cards as fast as you can. To aid this, you want multiple copies of Love of Tales as soon as possible. Do not play any songs until you have at least two and preferably all three Love of Tales in play.
Make Unlimited Money
Payoff
Any ally with Born Aloft gives extra uses of that ally's enters-play, activation, and/or leaves-play abilities. This also works on partner's allies if partner uses Sneak Attack (remember that you can only play allies and attachments like Born Aloft during your turn in the Planning phase, and your partners cannot play allies or attachments during that time). Parting Gifts gives partner unlimited money.
Lórien's Wealth draws unlimited cards for partner. Third copy of Will of the West recycles partner's discard. Miner of the Iron Hills + Born Aloft removes negative Conditions. Partner's Sneak Attack + partner's Gandalf + your Born Aloft removes partner's threat then kills enemies. Born Aloft + Gandalf removes all your threat and kills all enemies in play during Planning. Shadow of the Past then Risk Some Light manage encounter deck so you only get exactly the cards you want, when you want them. A Test of Will cancel every "when reveal" effect (that allows cancelling, but since you pick which cards appear this isn't a problem). Partner's Feint ensures enemies can't attack and therefore shadow effects are moot. The Riddermark's Finest explores every location in play during Planning. Warden of Healing removes all damage.