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Copterman 1241
DECK NAME - Gandalf the Wight-slayer
OVERVIEW - Much like The Redhorn Gate, this quest has a "gotcha" moment that punishes indiscriminately spamming allies. It pays to know what's coming in this quest and to build your deck accordingly. We will rely on two powerful allies (Gandalf and Treebeard) while our heroes' roles are to draw cards and provide crucial questing . This deck is all about drawing cards, keeping our at 28 or below, and getting to a very specific winning board state relatively quickly.
HEROES
- Beravor - draw cards during planning phase each round; attach Unexpected Courage at stage 3B for additional questing
- Galadriel - attach Keys of Orthanc, Nenya and Unexpected Courage; use her action every planning phase then ready her and use Nenya to assign her to Frodo Baggins
- Gríma - use his action every planning phase and quest each round
- Frodo Baggins - attach Fellowship of the Ring and Hobbit Pipe; quest each round (NOTE: his action can be used in an emergency)
STRATEGY
- OPENING HAND - hard mulligan for Keys of Orthanc
- ROUND 1 - the deck takes advantage of the free round by including heroes with actions that can be leveraged to get us ahead; the hope is to use a resource to attach Keys of Orthanc to Galadriel and then to use Gríma's action to put out a free Nenya or a Galadhrim Minstrel; it's great if we have a A Test of Will and Elrond's Counsel in hand before the end of the round (NOTE: leave a resource on Frodo Baggins)
- STAGE 2 - leave Hollow Circle in staging until ready to advance; all the while we will be drawing cards as much as possible and trying to accomplish the following:
- Attach Fellowship of the Ring to Frodo Baggins and Keys of Orthanc/Nenya/Unexpected Courage to Galadriel in round 2 if possible
- Play Treebeard asap so he can start accumulating resources (NOTE: it's best to put out an accompanying Galadhrim Minstrel to protect Treebeard from Ancient Barrow)
- Use Gríma's action to lower the cost of cards as we want to rack up on Galadriel's resource pool early (once you have engaged a Dark-wight, Keys of Orthanc won't work anymore so put that off for a few rounds)
- Leave all enemies in staging for now; if is ever 29 or higher play an Elrond's Counsel BEFORE STAGING
- At some point we will engage one Dark-wight (whether by Long Groping Arm treachery or by optional engagement when ready) and defend its attack with Treebeard; attach a Forest Snare to it the following round
- Once we have our first Dark-wight w Forest Snare, we can now travel to Hollow Circle and select a second Dark-wight to engage; block attack with Treebeard and slap Forest Snare on it the following round
- Before clearing Hollow Circle, play Gandalf and Gandalf's Staff if you haven’t done so (NOTE: you may have a playthrough where staging becomes overrun with enemies and/or you just can't draw into a Dark-wight forcing you to bring Gandalf out sooner than outline here)
- STAGE 3 and 4 - immediately travel to Standing Stones which will add a copy of Great Barrow to staging, forcing us to relocate to stage 4a; put stage 3B, Standing Stones (active location) and all cards in staging to the side; the only thing that goes with us to 4a are the enemies engaged with us; because we have 2 Dark-wights we discard any Galadhrim Minstrel but retain Gandalf and Treebeard; destroy any and all enemies that you encounter at this stage (using Gandalf's Staff to discard shadows); we should easily quest past 4B in one round
- STAGE 3 (final) - when you go back to stage 3, Standing Stones is once again the active location and the set aside staging area returns; any cards in staging we added while at stage 4 are added to the stage 3 staging area but since we engaged and destroyed all enemies we shouldn't have to do this; engage one enemy each round and destroy it and quest for the win asap (NOTE: use Shadow of the Past to avoid another Great Barrow)
CARDS
- Galadhrim Minstrel always try to have one or two in play to protect Treebeard and Gandalf from Ancient Barrow; be sure to put out a copy of GM on your second visit to stage 3
- Gandalf - Gandalf's Staff helps us to draw cards or discard shadow cards; his will not be able to add resources due to Dark-wights
- Treebeard - attach Self Preservation at some point if needed; get him out asap (w accompanying Galadhrim Minstrel) so he can accumulate resources; he DEFENDS ONLY against Dark-wights and defends/readies/attacks w Gandalf against other enemies; don't ever use him for questing (remains ready for possible defense)
- Fellowship of the Ring - great to attach round 2 if possible; keep in mind this ultimately adds 2 additional to Frodo Baggins due to Nenya
- Forest Snare - reserved for Dark-wights
- Hobbit Pipe - just a bit more card draw
- Keys of Orthanc - will help us accumulate resources before engaging our first Dark-wight
- Nenya w Unexpected Courage - allows us to assign Galadriel's 5 (w Fellowship of the Ring) to Frodo Baggins
- Self Preservation - attach to Treebeard later in the game and if needed
- Peace, and Thought - exhaust Beravor and Grima to power this action; make sure you're okay with losing Grima's next round
- Shadow of the Past - helps us to avoid Great Barrows at stage 3 but also just a nice defensive card at times
- Will of the West and Dwarven Tomb - allows us to play Elrond's Counsel repeatedly; there may be games that go long or where we have to bring Gandalf out early, so 3x WotW isn’t overkill in the deck