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LordOfLórien 22
The main goal with this deck is to never engage an enemy. It might struggle against quests where you have to by card effects.
With the contract you want to fetch Strider, and if you already have it, Dagger of Westernesse. You can play Strength and Courage as your first round off-sphere card or get some more cheap in with Celduin Traveler or the Silvan Refugee. I've found I need the latter more often even in enemy-heavy quests, because you do not want to fail questing as it raises your threat too quickly.
Other cards you want to have early are Gléowine for card draw and Resourceful for more resources.
Woodmen's Clearing is here to keep your threat low, as well as the combo of Galadriel's Handmaiden and Island Amid Perils.
If an engagement check would give you an enemy, there is Noiseless Movement or Advance Warning. Deeping Defender fills the gap if you really engaged one. His response though is often not needed, because usually Haldir of Lórien is ready to kill the engaged enemy and you couldn't attack it in staging the same round you engaged it. But if you have to engage 2 enemies, it is still useful.
Usually questing wins the game, which is why all allies with the exception of Gléowine are dedicated to that purpose.
In the Sideboard there is a bunch of cards for different tuning:
Since currently there are Silvan allies in the deck, one could add The Tree People.
If you need some location control, there are some attachments for that and you could include Haleth to fetch them. For Lie of the Land I put some more Scouts in the Sideboard.
Then there are some alternatives for keeping enemies from engaging you.