WAB Series #9: Events Only

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Jtothemac 522

Here is the link to the original post, which explains the goal of the series and the collection so far:

https://www.reddit.com/r/lotrlcg/comments/1kla99q/deck_building_series_what_a_bargain/

This is going a little out of order, as I was hoping to continue with the At the End of All Things contract. However, using Forth, The Three Hunters! in the last deck has led me to become distracted with a thought -- how on earth am I going to marry up the hunters contract with The Burglar's Turn ?

One contract states your deck cannot contain allies. The other says you cannot carry attachments in your deck. But the first contract requires you to have restricted attachments on your heroes... and the second contract can fetch them for you.

In theory, it seems possible, but then you have some other things to worry about. First, unlike my events only deck that utilizes the Council of the Wise for boons, this deck will get no real benefit from running only events. Second, to get six attachments onto three heroes from the burglar's turn would require an incredible turtling. The bottom line is this: The end result is NOT supposed to be a powerful deck. I'd like to see any events and side quest only deck be considered powerful. What this deck does do, though, is make it at least possible or feasible to beat a couple of select scenarios. Here's what I came up with.

First, we are still only running two heroes, so that we are really only looking for four restricted attachments... or three if you can start with one like Into the Pit. Your threat is also low enough that you could feasibly use Keep It Secret to play some secrecy cards (and use Vanish from Sight otherwise).

Second, we will try to cheat as best we can. We are bringing Widfast who can go get an ally from your collection -- and the best one I can think of is Gavin, who will help with resource generation and location pulls. Also, bringing Without My Hat to get Strider (which is included in the sideboard and NOT the Loot deck, to be clear). You'll also be able to get to two locations at a time thanks to Widfast, so you can clear through the loot deck in record time.

The loot deck is interesting -- because there are so many needs in this deck, I kind of built it was a variety in mind. But another strategy is to ditch the non-restricted attachments and add in things like Round Shield and Dagger of Westernesse, not exactly powerful cards, but cards built specifically to flip the contract.

Obvious weaknesses: Willpower. Attack. Defense. Readying. Hit point pool. Resource generation (Gavin helps a little, but the good events are just expense in nature). This might be the limit of my deck building ability, to make this combo work, at least in solo play. If you pair up with another deck, I imagine you could build a decent fellowship here.

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